Wolcen: Lords of Mayhem – Patch 1.0.5 released

Patch 1.0.5 has been released for Wolcen: Lords of Mayhem. Among other things, this fixes serious errors in the game. All the changes can be found in the patch notes (community translation)


  • Gold and primeval affinity have been reset to normal values ​​by characters due to exploits.
  • Fixed an exploit that allowed players to stack temporary productivity bonuses.
  • It is no longer possible to put a unique item in the transmutation shop or the black market. Unique items that were transformed this way before the update have been reset. If you already had a pending project with a Unique Item, you will receive a Legendary Item, which will be updated after you reconnect in the game.
  • Problems with the quick switch between online and offline have been fixed.
  • Fixed an issue that caused unlocked colors / skins to reset. We found another bug, so unfortunately a reset can still happen, but it will now occur less often. We work on a solution.
  • The ability to remove items from the trading window has been removed.
  • Fixed a bug that caused the player to spin very slowly after leaving a secondary dungeon.
  • The nameplate network synchronization and some related bugs have been fixed.
  • Fixed an issue where explosive barrels could bypass the force shield.
  • Fixed an issue that generated too much force shield when lifting the globes.
  • Fixed an issue with network synchronization and primeval essence when using the “Parallel Convergence” ability from an infinity perspective.
  • Fixed an issue that prevented players from interacting with the chest immediately after speaking to a merchant.
  • Fixed an issue that caused inconsistent display of the strength shield value in the detail field of the character sheet when equipping items and gems.
  • Fixed an issue that caused the stack count of items placed in the trade window to not display correctly.
  • Removed unused cosmetic slots that appear in different game resolutions.


  • Fixed some matchmaking issues.
  • Fixed a bug that resulted in a black screen when participating in a Stormfall Mode Champion session.

User experience

  • Fixed an issue where the Vignetting setting could not be saved when exiting the game.
  • Fixed an issue where the Gilded Extravagance achievement would no longer work.


  • Fixed an issue that prevented players from accessing the monolith during the third quest, Rise of Anger.

Active skills

  • Fixed an issue that caused players to get stuck in a charge when deselecting modifiers while using the ability.
  • Reduced spell critical damage modifiers from 30% to 25%.
  • The spell’s medium critical damage modifiers have been reduced from 40% to 35%.
  • Juggernaut: Fixed an issue that caused players to be stunned while using Simulakrum and Returning Attack modifiers.
  • Sovereign Scream: Fixed an issue that prevented players from using debuff stacks when using the Dawn Modifier.
  • Winter clasps now don’t get a cooldown reduction per level.
  • Bulwark of Dawn: “Holy Reasons” now tick only 2 times per second instead of 3 times.
  • Flight of Gaavanir: Fixed an issue where the critical chance of “Standing Boulder” was much higher than expected.
  • Bloody Cut “Unstoppable Momentum”: Damage reduction increased from -100 to -150.
  • Bloody Cut “Unstoppable Momentum”: The damage gain per level has been corrected from 1 to 0.
  • Bloody Cut “Unstoppable Momentum”: Adds a 10 second cooldown to the ability.
  • Bloody Cut “Unstoppable Momentum”: The damage multiplier per status effect stack has been reduced from 20% to 2%.
  • Bloody cut “self-adaptation principle”: The projectile speed multiplier has been reduced from 1.75 to 1.3.

Summoning skills:

Damage curve for summons

  • Summoning damage is greatly increased in the first 15 levels (up to + 100%).
  • Summoning damage is increased by approximately 20% in the first 40 levels.
  • Summoning damage is also increased from + 40% to + 200% from level 40 to level 90.

Health curve for subpoenas

  • Summoning health pool increased from level 1 to 55 (from +500 to 0%).
  • Summoning health reduced from level 55 to 90 (from 0% to -75%).

Summons AI

  • Summons should now move faster.
  • Summons now attack targets from further away.
  • Melee Summoning form of attack has been improved: These now affect a larger area.


  • Dead spots: Immortal Throat Base Health Multiplier reduced by 30%.
  • Feeding Swarm: The base health multiplier for the summon has been increased by 50%.
  • Hunting Flock: The base health multiplier for summoning has been increased by 100%.
  • Parasite: Basic bonus damage for possessed opponents has been increased from 100% to 300%.
  • Parasite: Owned enemies now have a 50% attack and spell speed bonus.
  • Parasite: Obsessed enemies now have a 100% movement speed bonus.
  • Parasite: The Giant Shoulders modifier now increases summoning health by 40% and damage by 33%.
  • Fixed an issue where possessed enemies did not have the base bonus applied by Parasite.

Gate of Destiny

  • Armorer, virtuoso stance, and probing weakness now give -25% for the total on all resistances instead of 0%.
  • The critical damage bonus has been reduced on many nodes: from 20% to 15%, from 14% to 10% and from 10% to 5%.
  • Vain efforts now increase block efficiency from 14% to 20%.
  • Merciless Deadly damage modifier reduced from 100% to 60%.
  • Fixed an issue that caused the Toxic Discharge passive node to stop working after teleporting.
  • Fixed an issue with the passive node computation of “Suction of Faith”.
  • Fixed an issue where the game would restore Fate Configuration after paying for a reset and then quitting the game.
  • Fixed an issue with the calculation of the passive node “Primeval Insights”.
  • Fixed an issue with the calculation of the passive node “Academic Field Work”.
  • Fixed an issue with the calculation of the passive node “Recorded Speed”.
  • Fixed a problem with the calculation of the passive node “Zeal”.
  • Fixed an issue that prevented the Passing Shadow Shadow node from working as intended.
  • Fixed a bug in the damage calculation when using the passive node “What time cannot heal”.
  • Fixed a problem with the status display when removing the helmet when the passive node “Salvator anchor” was used.


  • Corrupted Swarm Swinger has been temporarily replaced with other creatures while we’re working on the Hitbox issue.
  • Treasure Omen now give 1 stack of gold per hit instead of 3.
  • Pacified Brothers, Pacified Hierophants, Risen Brothers and Risen Hierophants are now correctly affected by the pull effects (e.g. Grasp of the Reaver).
  • Act III Boss: The range of the lightning has been reduced by 20%.
  • Act III Boss: The range of the bullets has been reduced by 15%.
  • Act III Boss: The visibility of the visual effect warning about the activation of a bullet has been increased.
  • Act I Boss: The jump speed has been reduced
  • Act I Boss: The jump display has been improved. It is now more visible and accurate.
  • Fixed an issue where the Act III boss would remain invulnerable and freeze when it died.


  • The productivity multiplier compared to the expedition levels has been reduced by 50%.
  • It is now impossible to increase the quality of an object whose quality is already at the highest level.
  • Reduced primordial affinity prices for Super Boss projects on the black market: from 10,000, 20,000, 30,000 to 2,000, 5,000, 10,000.
  • Fixed an issue that caused the loot level to be lower than expected during expeditions.
  • Fixed a bug that resulted in the productivity multiplier being ignored when ending an endgame expedition.
  • Fixed a bug that prevented the productivity gain summary between endgame expeditions from being updated.
  • Removed the ability to send stacks of items to endgame projects that require items to complete.


  • Level 1 through 12 modifiers for accessories now have a critical damage rating of [5-6] to [19-20] instead of [5-10] to [25-30],
  • Level 1 through 12 gem modifiers now have critical attack and spell damage [9-9] to [20-20] instead of [14-14] to [25-25],
  • Level 1 through 12 gem modifiers now have a global critical damage value of [4-4] to [15-15] instead of [9-9] to [20-20],


  • Fix: weapon sound in the Invetar
  • Fix: Music was stopped after a few cutscenes
  • Fix: Pacified people
  • Fix: Aurora Ritter sounds were played twice
  • Fix: Missing shrine sounds
  • Fix: Voices and sounds from the devourer
  • Fix: Various Yudai problems
  • Fix: Missing color sound added
  • Fix: Drop sound for unique items was occasionally missing
  • Improved: Sound when learning skills
  • Improved artillery explosion
  • Item drop and level-up improvements
  • Positional noises remained active after leaving the location
  • Restoration of ambient noise in some areas where the start failed
  • Sinadrahel’s voice replaced


  • Korean localization added
  • English localization has been updated
  • German localization updated


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