Here’s a breakdown of the key points from the provided text regarding the Xbox Series S and its potential impact on game development,notably focusing on “The Witcher 4“:
Performance Concerns: The text highlights that the Xbox Series S,while capable,can struggle with demanding games. The Cyberpunk 2077 example shows that while CDPR managed to get the game running on the Series S, performance took a hit after the Phantom Liberty update. Compromises for Series S: The article suggests that developers might have to make compromises to get games running on the Series S. The Baldur’s gate 3 example illustrates this, where split-screen multiplayer was initially removed from the series S version to ensure performance.
Potential for Delayed or Canceled Ports: The most extreme case is Black Myth: wukong, which was delayed on Xbox due to Series S limitations. this demonstrates that the Series S can sometimes prevent or delay games from being released on the Xbox platform altogether.
The Witcher 4 and 60 FPS: The article mentions that achieving 60 FPS on consoles, including PS5, isn’t guaranteed for “The Witcher 4.” The tech demo achieving this on PS5 is just a target, not a confirmed accomplishment.
* Xbox’s Lenience: The article speculates that Xbox might be more lenient with CDPR due to the importance of “The Witcher 4.” This leniency could possibly involve allowing CDPR to make compromises to get the game running on the Series S.
the text suggests that the Xbox series S could potentially impact the development of “The Witcher 4,” possibly leading to compromises in graphical fidelity, performance, or even a delayed or altered release on the platform. However, it also acknowledges that Xbox might be willing to work with CDPR to ensure the game is available on the Series S, even if it requires some adjustments.