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United States: $ 11.6 billion generated in the video game market in the second quarter of 2020 – News

Total spending by U.S. gamers between April and June 2020 reached $ 11.6 billion. A record for a second quarter, reports NPD Group, which has been tracking spending on the video game market since 1995.

The first quarter of 2020 was already historic with 10.9 billion dollars generated by the video game market in the United States. The explosion in video game consumption caused by the containment measures was even more marked during the second quarter, with sales of $ 11.6 billion (+ 30% compared to the same period per year). past).

In June, Modern Warfare was the current year’s best seller in the USA

To go into details, “content sales” (physical games, dematerialized content on PCs and consoles, mobile spending and subscriptions) reached $ 10.2 billion (+ 28%). NPD Group indicates that the best performing stocks were Animal Crossing : New Horizons, Call of Duty : Modern Warfare, Call of Duty : Warzone, Candy Crush Saga, Candy Crush Soda Saga, Final Fantasy VII Remake, Grand Theft Auto V, Mario Kart 8 Deluxe, Minecraft, NBA 2K20, Pokémon GO and The Last of Us Part II. In June, Modern Warfare was the best seller of the current year, ahead of Animal Crossing New Horizons and The Last of Us Part II.

The rest of the revenue comes from sales of consoles ($ 848 million, + 57%) and accessories ($ 584 million, + 50%). Analyst Mat Piscatella specifies that each console (PS4, Switch and Xbox One) has seen sales increase by at least 47% compared to last year and experienced stock issues. He also indicates that among the owners of a PS4 or an Xbox One, a third actually owns both machines.

Today we have more players who play longer while spending more; and what gamers old and new alike are discovering is an industry that has a wide range of experiences, regardless of device and budget. During the pandemic, many turned to video games not only to keep themselves busy, but also to stay in touch with family and friends. This resulted in an acceleration of what were already established trends towards increased engagement of video game players. I see no sign of slowing down. Mat Piscatella, analyst at NPD Group

Source : NPD Group

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