the ‘magic’ of backwards compatibility in the new Digital Foundry analysis

On the day that marks the end of the embargo for Xbox Series X the web is teeming with videos, analysis and demonstrations on the capabilities of the new Microsoft console. Could not miss the in-depth analysis of Digital Foundry that shows all the “magic” of backward compatibility.

As pointed out by the famous British engineers, the “Compatibility Mode” of Xbox Series X is able to exploit all the power of the console by engaging the eight cores available to the CPU and expressing in full the 12 teraFLOPs that have been talked about so much. However, for the backward compatibility functions, the newcomer Microsoft does not field any of the technologies related to the RDNA2 architecture, the advantages of which will therefore be seen with next-gen games (and with those that will receive a special patch).

Among the backward compatible games tested by Digital Foundry stand out DOOM Eternal, Call of Duty Modern Warfare, Rise of the Tomb Raider, Final Fantasy 15 e Monster Hunter World. In all cases, Xbox Series X was able to fully sustain 60 fps where Xbox One X reached 30, eliminating in many cases all types of graphic artifacts and substantially speeding up all uploads.

Today the Redmond home console was analyzed in detail starting from ignition times ai uploads of various games. It is then rumored that the new trailer for Hellblade 2: Senua’s Saga can arrive quickly.

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