‘Red Dead Redemption‘ Mobile Port Shows โPromise, Best Performance on iPhone 15 Pro
Cupertino,โฃ CA -โข rockstar Games’ long-awaited mobile port of Red โDead Redemption is now available on โคiOS, and early performance tests reveal a varied experience across Apple devices. According to a new analysis by YouTuber MrMacRight, the iPhone 15 Pro currentlyโข deliversโค the optimalโข experience, though performance is capped at 30 frames per second due to its GPU core count despite utilizing the same A17 Pro chipโ as the iPhone 15 Pro.
The port’s performance is heavily dependent on the device’s processingโข powerโ and display resolution. Olderโ hardware yields mixed results: the โM1 iPadโ Pro and the M3 iPad โขAir โboth โขrun at 30 FPS without utilizing potential performance toggles.While the M1 iPad Pro occasionallyโ achieves GPUโข frame times suggesting the possibility ofโค 40 or 60 โขFPS modes in future updates, the higher resolution displayโ of the M3 iPad Air presents more challenges.
The โiPhone 12 Pro maintains โขa โconsistent 30 FPS, but atโ a reduced internal resolution of approximately 864p, resulting in noticeable aliasing and reduced โคfoliageโ density. โThis is comparable โขto the original Nintendo Switch version, which also renders at 1080p and 30 FPS, and relies onโ FXAA for anti-aliasing.
However, some devices struggleโฃ substantially. The iPhone XR and iPad Pro with A12Z chips are currently plagued by severe rendering bugs, renderingโ the game โคunplayable.
Notably absent from the mobile release are features โขlike HDR, controller rumble, and optionalโ keyboard and mouse support on iPad. A Mac version is also โcurrently unavailable, with playersโค limited toโค options like โthe โCrossOver translation layer or cloudโ streaming services to play Red dead Redemption on macOS.Apple TV support, utilizing the A15 chip, is identified asโค a potential future platform.
MrMacRight’s full video โคprovides a detailed comparison of gameplayโ and โคimage quality between โthe PS5 and iPad versions of the game.