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Why Diablo 4’s Storage Box Expansion is Delayed Until the 1.1.1 Update
Technology

Why Diablo 4’s Storage Box Expansion is Delayed Until the 1.1.1 Update

by Chief editor of world-today-news.com July 24, 2023
written by Chief editor of world-today-news.com

The “Diablo IV” (Diablo IV) development team’s live broadcast last weekend mentioned the future plan of the 1.1.1 update, which includes the space expansion of the storage box. Some players wonder why such space expansion needs to be delayed until 1.1.1 before the revision.

“Diablo 4” is an online MMORPG. Unlike the past series of stand-alone players who can only see their characters in the town, they have the opportunity to meet players they don’t know online in Sanctuary through the server connection.

But why this is related to the expansion of the storage box space, according to the “Diablo 4” deputy director Joseph Piepiora responded to the player on Twitter, he clearly explained the reason: the original player will read the data of other players’ storage boxes together in the game town.

Basically this isn’t a storage concern it’s a performance concern.

— Joseph Piepiora (@JPiepiora) July 22, 2023

In other words, when the player is in Kiowaxia or Keduba, when there are many players in your location, the player client will read the storage box item data of all players at that time through the server at once, which also explains the abnormal delay in the town when the original “Diablo 4” was launched.

Therefore, the storage box space cannot be expanded in 1.1.0. It is not that the Blizzard team is unwilling to increase it, but that it will increase the load on the server after adding it. This also made Piepiora emphasize in a tweet: “This is not a space consideration problem, but a performance problem.”

Perhaps this is because players can check each other’s equipment. In order to prevent some players from changing equipment in the warehouse, other players have to access data once. It is set to simply read the data of all player equipment and warehouse items in the town from the beginning. As for how to solve the performance problem, I believe Blizzard will figure out a solution before the arrival of 1.1.1.

July 24, 2023 0 comments
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Diablo IV Pre-Season Update: New Unique Items and Class Balancing in Version 1.1.0a
Technology

Diablo IV Pre-Season Update: New Unique Items and Class Balancing in Version 1.1.0a

by Chief editor of world-today-news.com July 20, 2023
written by Chief editor of world-today-news.com

Blizzard Entertainment released the pre-season update version 1.1.0a of the first season of “Diablo IV” (Diablo IV) “Plague Season” today (19th), to balance and fix bugs for the season revision in advance. Also added 6 new rare and unique items (unique items).

according to 1.1.0a version update filethe first to introduce 6 new unique items, one for each class, and the generic“Ahvilion, Spear of Lykander”Super powerful unique items dropped for world tier 4:After killing an elite enemy, gain a random shrine effect for 10-20 seconds.Can only trigger once every 30 seconds. (This is the legendary outfit that appeared in D3)

The new unique items for the remaining 5 classes are:

Barbarian|Azure Rage (Unique Sword): Lucky Trigger: Your core skills have up to 20% chance to freeze the enemy for 3 seconds and deal 0.75-1.5 points of cold damage to them. Druid | Flesh Ripper (unique one-handed mace): Debilitating Shout and Bloody Shout deal 0.5-1.0 damage to nearby poisoned enemies. Necromancer|Wall of Restless (Unique Shield): Luck Trigger: When you have a Bonestorm active, hitting an enemy outside of Bonestorm range has up to a 5-25% chance to spawn an additional Bonestorm at its location . Each of your Immolate bonus effects increases this chance by 25% and increases the total number of additional Bonestorms by +1. Rogue|Eagle Horn Bow (Unique Bow): Piercing Shot has a 30-80% chance to fire an arrow that bounces between walls and scenes. Hitting an enemy from behind with a piercing shot makes them vulnerable for 3 seconds. Magician|Nuclei (unique magic wand): Get the teleportation enchantment effect for free. When you use the teleport enchantment to dodge, you will be taken to a random location.

In terms of job balance update, Blizzard has made corrections to the configurations of the current mainstream 5 major classes, including the barbarian’s current mainstream Hammer of the Ancestors. Count” bleeding damage.Blizzard emphasized in the update file“We think this adjustment will significantly reduce the strength of the Barbarian Ancestral Hammer genre, but we don’t want the strength of the genre to be built on mistakes”。

In addition, the extremely large amount of damage dealt by the Stormclaw Essence of the previous druid “Stormwolf” has also been corrected. The following are the details of the gameplay update for all occupations:

barbarian

Fixed an issue where the Barbarian job quest “Battle Master” did not display the number of enemies to defeat. Fixed Iron Vortex being able to cast more than 3 times when rapidly casting Battlecry. Fixed an issue where players could deal extremely high amounts of damage by stacking Raging Rip, Skull Crusher, and Bleeding Essence at the same time. Fixed an issue where the rim of Hammer of the Ancestors shock wave given by Essence of Ancient Echoes would deal more damage than intended.

druid

Fixed the problem that the earth skill and smashing skill would consume two suppression effects at the same time. Fixed the Bloody Howl buff from Night Howl Essence being applied twice to Dire Wolf Companion, but not applying to Raven at all. Fixed Provoke passive effect stacks not updating correctly after raising more points. Fixed an issue where Insatiable Fury’s auto-transform was causing Bear Might’s key passive skill to not trigger consistently. Fixed an issue where the Enhanced Smash bonus effect would not remove itself while in town. Fixed an issue where the Hunting Tornado created by the Essence of the Windchaser would not deal damage. Fixed the problem that Raven’s passive damage could not be increased after skill upgrade. Fixed Rabid Bite not dealing damage when very close to enemies. Fixed Stormclaw Essence causing Shred to deal extremely high amounts of damage.

Necromancer

Fixed Necromancers being unable to obtain daggers from the talismonger. Fixed Necromancer minion health bonuses not working in cities. Fixed an issue where casting Bone Spear through the cold wind created by elite enemies would increase the number of echoes generated by that cast. Fixed Empowered Bone Spear making movement unpredictable. Fixed an issue where canceling Blood Mist would immediately cast it again when it was off cooldown.

grand rogue

Fixed Shadow Walk not triggering Strange Essence of Rebellion if the target was dead. Fixed Advanced Penetrating Shot not knocking down other players in PvP mode. Fixed an issue where Resharpening Blade would not fly back when killing a Swollen Wraith. Fixed an issue where the dash ability would not travel the full distance when using a controller to lock on to an enemy. Fixed a bug-resistance bonus being provided by the Unholy Bounty pinnacle node. Fixed a VFX where Burst would spawn an extra arrow, and the FX was behaving incorrectly. Fixed an issue where Awakened Glyphstones would not spawn when Rogue players were using Improved Arrow Barrage.

magician

Fixed the Firebolt enchantment not counting towards the Flameburst key passive effect. Fixed an issue where some of the passive stacks generated by Attunement of Elements would reset in an unknown way. Fixed casting Extreme Freeze preventing the Ice Shard enchantment from triggering. Fixed Essence of Control applying its damage bonus effect 3 times to a bruised boss. Fixed an issue where the Gravity Essence displayed weaker effects on two-handed weapons and amulets. Fixed the Chain Lightning enchantment not having a visual tracking bonus, and would lose the bonus without warning. Fixed Incinerating Flames costing 30 mana immediately upon casting, in addition to the mana cost of channeling over time. Conflagration now correctly only costs mana while channeling.

At the same time, Blizzard also made adjustments to the glyph attributes and bonuses of all occupations according to the current environment. By adjusting the crit damage peak glyph, it strengthens all damage (instead of only strengthening core skill damage), and develops more genres possibility.

At the same time, the official emphasized that “We’re also reducing the source of stats for certain classes that do a lot of damage, heal, or unblock. All in all, we also want these genre-specific updates to be more powerful, not less effective.But these changes are necessary for the overall health of the game」。

The changes to attributes are not only aimed at peak glyphs, but also at the attributes of all current equipment, because Blizzard believes that some attributes are too strong, such as core damage bonus, cooling time reduction, critical strike damage, and vulnerable damage , The damage bonus of enemies in the controlled field, etc.

Finally, Blizzard seems to think that the more high-level players wait to kill monsters, the health of the game will be affected, so they roughly reduced all defense attributes by 25~30%, and then added all damage.

Physical Damage: Increased by ~25%. Fire Damage: Increased by ~25%. Cold Damage: Increased by ~25%. Electricity Damage: Increased by ~25%. Toxin Damage: Increased by ~25%. Shadow Damage: Increased by ~25%. Non-Physical Damage: Increased by ~25%. Persistent Physical Damage: Increased by ~40%. Persistent Fire Damage: Increased by ~40%. Shadow damage over time: Increased by ~40%. Two-Hand Blunt Weapon Damage: Increased by ~25%. Two-Hand Slash Weapon Damage: Increased by ~25%. Dual wielding weapon damage: increased by ~25%. Ranged Weapon Damage: Increased by ~25%. Switch to new weapon skill damage: increased by ~25%. Damage in Human Form: Increased by ~25%. Damage while Transforming: Increased by ~25%. Blood Skill Damage: Increased by ~25%. Skeleton Skill Damage: Increased by ~25%. Brawl skill damage: increased by ~33%. Companion Skill Damage: Increased by ~33%. Conjuration skill damage: increased by ~33%. Cutthroat skill damage: increased by ~25%. Dark Skill Damage: Increased by ~25%. Earth Skill Damage: Increased by ~25%. Frost Skill Damage: Increased by ~25%. Infusion Enhanced Skill Damage: Increased by ~25%. Infusion skill damage: increased by ~33%. Marksman Skill Damage: Increased by ~25%. Pyro skill damage: increased by ~25%. Electric Skill Damage: Increased by ~25%. Storm Skill Damage: Increased by ~25%. Summoning Skill Damage: Increased by ~25%. Trap skill damage: increased by ~33%. Weapon Specialization skill damage: increased by ~33%. Ursine Skill Damage: Increased by ~25%. Werewolf skill damage: increased by ~25%. Total Armor: Reduced by ~30%. Attack speed for 4 seconds after dodging an attack: increased by ~20%. Damage for 4 seconds after dodging an attack: ~20% increased. Total armor in bear form: reduced by ~25%. Total armor in werewolf form: reduced by ~25%. Damage Reduction for Close Enemies: Reduced by ~20%. Damage Reduction for Ranged Enemies: Reduced by ~20%. Bleeding Enemies Damage Reduction: Reduced by ~25%. Burning Enemies Damage Reduction: Reduced by ~25%. Damage Reduction for Poisoned Enemies: Reduced by ~25%. Damage Reduction for Enemies Affected by Shadow Damage Over Time: Reduced by ~25%. Fortitude Damage Reduction: Reduced by ~25%.

In the front, the damage of strong attributes was weakened first, and then the damage of weapons, elements, and skills was enhanced, which shows the complexity of the attributes of “Diablo 4” this time.

Here’s a developer note from Blizzard:

We found that strong players always have a way to kill monsters that are much higher than their level. We support this phenomenon, but the current situation is far beyond what we think will make the game healthy in the long run. In order to achieve this goal, we will transfer the power of many defensive attributes to attack attributes. We know this change will make our late-game content more deadly, especially for those players who are chasing the final boss fight, which is not for the faint of heart. Conquering the ultimate boss will require all your strength and preparation. We will continue to evaluate the feedback from the community, and then adjust our combat mechanism.

The first season of “Diablo IV” (Diablo IV) “Evil Season” is scheduled to arrive on July 21.

July 20, 2023 0 comments
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Controversy Surrounding Diablo IV Update 1.1.0a: Overseas Players Express Dissatisfaction
Business

Controversy Surrounding Diablo IV Update 1.1.0a: Overseas Players Express Dissatisfaction

by Chief editor of world-today-news.com July 19, 2023
written by Chief editor of world-today-news.com

The balance correction of the pre-season update file 1.1.0a of the first season of “Diablo IV” (Diablo IV) “Evil Season” has caused an uproar among overseas players. Even if this game is not on Steam, they cannot respond immediately However, the dissatisfaction of the player community has turned to platforms such as Metacritic, Reddit, and Twitter for the first time.

On the 18th, overseas time, many players on Twitter expressed their dissatisfaction with the weakening option of the 1.1.0a version update, and the community conducted Twitter voting statistics, and half of the players expressed dissatisfaction with this balance correction.

Diablo 4 Patch notes:

Reduce all fun by 50% #DiablolV

— A Box of Juice (@AHighJuiceBox) July 18, 2023

[#DiablolV] How do the patch notes make you feel?

— maxroll (@maxrollgg) July 18, 2023

The Metacritic score network has also become a place for “Diablo 4” players to react and evaluate.Unlike the past few days when there were only a few comments, on the day of the update on July 18, there were many comments on platforms such as PC or PS5.Negative review for 1.1.0 update。

Among them, there is a message from a player that amusingly interprets the current state of mind of the players:

Wow, 1.1 update lol

Magician|Nuclei (unique magic wand): Get the teleportation enchantment effect for free. When you use the teleport enchantment to dodge, you will be taken to a random location.

That random location is about to take me to other games.

Not only Metacritic, but also the subreddit sub-version of the Reddit forum immediately appeared a large number of posts recognized by membership medals, most of which were players’ dissatisfaction with this revision update, or threatened to withdraw from “Diablo 4”.

Of course, the teleportation memes about the nuclear pupil (unique magic wand) also unfolded. Overseas players used “Path of Exile” or “Baldur’s Gate 3” as the random location target of the nuclear pupil teleportation spell, to support the Blizzard team this time. The balance update expresses protest.

Patch 1.1 is essentially a slowdown to every single part of the game.
by u/TheMorals in diablo4

New sorc unique is intriguing..
by u/arkhemlol in diablo4

Just tested out the new Sorcerer Unique. It’s honestly not that bad.
by and/Filipjfry10 in diablo4

Season 1 Patch
by u/DaBathroomSlayer in diablo4

Delay Season 1 and fix the mess you’ve made Blizzard
by u/Puzzled-Second-698 in diablo4

Of course, not all of 1.1.0a are weakened, but the current major professional genres do have obvious revisions, which is also the main reason for the general dissatisfaction of the player community.

Rob2628, a high-profile live player overseas, personally tested the necromancer’s response to Lilith’s one-on-one challenge after the revision. After defeating the BOSS without any risk, he claimed that there are roughly 9 Nerfs in the necromancer according to his personal calculations, but He thinks that overall the Bone Spear is quite powerful, but the weakened Survival Attribute is indeed a bit dangerous.

In view of the rebound of the player community after the revision, Blizzard officials also just said that they have received a lot of feedback from the player community on the 1.1.0 revision. Chat” event, will further discuss the current status of the game in detail.

After the update, players who still have confidence in Blizzard’s designers may wish to go online and try whether their profession can be reborn or reincarnated in situ. Presumably, under the operation of overseas high-end players, they might be able to find out some unconventional genre gameplay.

We have been hearing feedback from players regarding some of the changes in 1.1.0 for #DiabloIV.

We are going to have a Campfire Chat later this week on Friday to talk more about it.

We will have more details/timing in the next day. Thanks again for the feedback!

— Adam Fletcher (@PezRadar) July 19, 2023

By the way, in this update, Blizzard fixed the problem that the camel of the main mission Meshif could not bark, which became another joke for players.

The first season of “Diablo IV” (Diablo IV) “Evil Season” is scheduled to arrive on July 21.


2023-07-19 03:21:14
#Dissatisfied #updated #Diablo #players #negative #reviews #poured #Metacritic #funny #meme #nuclear #pupil #teleportation #technique #born

July 19, 2023 0 comments
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The Insane Instant Kill Technique: Blood Ball Bone Soul Strategy in Diablo IV
Technology

The Insane Instant Kill Technique: Blood Ball Bone Soul Strategy in Diablo IV

by Chief editor of world-today-news.com July 13, 2023
written by Chief editor of world-today-news.com

“Diablo IV” (Diablo IV) before the first season revision, the ultimate goal of the game is the echo of Lilith at level 100. Many capped players have studied the speed brush genre, following the unscientific flying thunder god killing method of “Storm Wolf” , Over the past few days, a new necromancer’s instant kill style “Blood Ball Bone Soul Instant Kill” has appeared overseas-the point is, this time it is not a bug, it is completely in line with the rules of the Blizzard team.

On the 12th, overseas player Struth Gaming took the lead in showing the video of him instantly killing 100-level Lilith in 79 seconds. After the video was released, it aroused heated discussions in the D4 community, because Lilith did suffer a lot of damage at the beginning of the two stages. Defeat also attracted well-known overseas player Rob2628 to conduct research.

After a lot of research and analysis by overseas players, it is known that the most critical skill of this genre is the Necromancer’s ultimate move “Blood Wave”.

As a brief introduction to other professions, Blood Wave will leave 3 life balls on the ground, and if equipped with “Tide Essence”, Blood Wave can create 9 life balls at a time.

As for why so many life balls are needed, another key is the special effect of the Necromancer’s unique ancient equipment, “Bloodsmith Breastplate”.

The unique special effect of the Bloodsmith Breastplate is to consume the life balls (5-10) on the field, and then release a “bone-horrifying soul” to attack the enemy.

In other words, Struth’s tactic is to arrange a large number of life balls on the field before triggering the Lilith battle. The red blood cells that the player sees in the video are actually hundreds of life balls gathered.

In the end, Struth cast the curse of aging, bone prison, corpse tentacles, bone storm and other skills to increase damage before the battle, and then went forward to absorb blood cells to release all bone souls, and the scene of Lilith receiving a lot of damage appeared.

Because Lilith’s echo needs to play two stages like the normal version, Struth placed a large number of blood cells in different positions to achieve the same instant kill Lilith at the beginning of the second stage.

Although it only takes 79 seconds from the beginning of the battle to the end, in fact, this tactic takes a lot of time to arrange the blood cells, and it may not be applicable to other occasions.

However, for Struth or the majority of D4 players, the only good news is that this genre should not be corrected by the Blizzard team. Considering that all genres that cause bugs have been corrected, this blood cell bone soul flow should be able to Just be spared.

July 13, 2023 0 comments
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Diablo IV’s Storm Wolf Build Breaks Damage Record with 2+ Billion Damage
Technology

Diablo IV’s Storm Wolf Build Breaks Damage Record with 2+ Billion Damage

by Chief editor of world-today-news.com July 11, 2023
written by Chief editor of world-today-news.com

Before the official arrival of the first season, “Diablo IV” (Diablo IV) has been heatedly discussed by the player community recently. The gameplay of the druid “Storm Wolf” genre seems to have hit the highest damage figure in the game so far, breaking through 2 billion.

The earliest source of the 1.8 billion damage was the video of the overseas live broadcaster Moxsy. In early July, he first shared the “Storm Wolf” Build, which focuses on the core skill “Shatter”. During the battle, you can obtain high-speed teleportation killing monsters without operation (let go of your hands) and have the effect of clearing monsters with continuous energy (in the 50th level nightmare dungeon).

And after this Build evolved and improved to version 2.0 many days later, Moxsy played an unexpected 1.88 billion damage aroused heated discussions in the D4 community, also including Rob2628 who often digs various secret techniques for research. In the latest movie, Moxsy hit a record-breaking 2.3 billion damage in the dungeon.

And this damage is considered by the majority of players to be caused by the lightning damage bug of “Storm Claw Essence”. Some overseas player Creepjacker has proved through experiments that the Storm Claw Essence must be enchanted on the necklace to obtain such a strange damage bonus. Enchanting can’t do high damage on rings or other parts.

As shown in the video below, although the character of Creepjacker did not hit 1.8 billion damage, he also hit a 9-digit 105 million white damage, which proved the power of the Storm Claw Essence, and instantly killed Nightmare 100-level Lilith.

Of course, to achieve this set of configurations requires specific essences and different enchanted weapons to deal with the situation of group monsters or single elites (you must continue to kill monsters to stack damage), but for such a joyful Flying Thunder game, it has attracted many Germans. The attention of Rui players, after all, this is one of the few players who enjoy the fun of assembling for the capped content of D4 on the eve of the current season revision.

At present, this set of Storm Wolf configuration has been shared overseas D4 Builds website.

July 11, 2023 0 comments
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Diablo IV Ancient Unique Equipment Drop Issue and Update
Business

Diablo IV Ancient Unique Equipment Drop Issue and Update

by Chief editor of world-today-news.com July 7, 2023
written by Chief editor of world-today-news.com

At present, Diablo IV capped players are pursuing the rarest ancient unique equipment before the season revision, but you may not be able to get it for a day or two, because the Blizzard team has urgently closed The drop of all ancient unique equipment was due to the Hell Wave treasure farming secret technique discovered overseas, and the shipment of “Crown of Harmonious Horns” (military cap) increased significantly.

Hell Wave is a map event that randomly appears after clearing the main storyline of the game. Players need to fight off the demon army on the map to collect embers, and use them to open the “Gift of Pain” hell treasure chest to exchange for equipment.today After 1.0.4 updateHell treasure chests will also start to drop ancient unique equipment.

However, according to the latest findings from overseas live broadcasters, because the barbarian’s head equipment does not have other ancient unique equipment, this makes the treasure drop distribution of the helmet hell treasure chest, as long as the barbarian character opens the ancient unique equipment, it will definitely be “Harmonious Horn” crown”.

Just after the news was released, a large number of players on the Reddit forum reported that they obtained the “Crown of Harmony Horns” by this method, and some even offered more than two pieces.

Guess I can confirm that the patch works, uniques do drop from helltide chests now
by u/iamtheoldmanbythesea in diablo4

Just got Shako from Helltide helm chest.
by u/Desertanimal in diablo4

Just found the Harlequin Crest from a 75 helltide helmet chest!
by u/vasik in diablo4

However, since players discovered it quickly, Blizzard naturally repaired it quickly.At noon today (7) after the update, the Blizzard community manager PezRadar On behalf of the announcement, the official has urgently closed the drop of 6 ancient unique equipment, and it is expected to be re-installed after the update and repair on Friday Pacific Time.

This is the reason for the warning message that appeared in the Battle.net launcher today. Until the July 8 update fixes Taiwan time, high-level players may not be able to expect that they will get those 6 ancient unique equipment when they go out to play treasure.

2023-07-07 04:23:53
#Diablo #Hell #Wave #Army #Hat #place #Blizzard #urgently #blocked #pieces #ancient #unique #equipment #dropping

July 7, 2023 0 comments
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