On Monday, Crystal Dynamics and Square Enix carried out a wonder‘s Avengers announcement: Spider-Man is coming to the Game, but it will be exclusive to PlayStation systems. Of course, parts ofInternet erupted in anger. Nobody likes it when they’re told they can’t play with a new toy – especially when that new toy scares Spider-Man, one of Marvel’s most popular superheroes.
After playing the Marvel’s Avengers beta, we left quite impressed. Each hero feels unique to play, which only makes Spider-Man’s console exclusivity even worse for PC and Xbox gamers.
How different are heroes Marvel’s Avengers?
The first mission in Marvel’s Avengers Led me through the A-Day Mission, the same one that premiered at E3 2019. The mission mostly takes place on the Golden Gate Bridge as a mysterious disaster invades San Francisco.
I play as Thor, then Iron Man, Hulk, Captain America and finally Black Widow. Each game section gives me a little glimpse of each hero, their abilities and their playstyle. This is the first look at my favorite aspect of Marvel’s Avengers: Each hero plays as if they belong to a different game.
Thor immediately gives off Kratos’ vibrations from The God of War restart of the franchise. I throw my hammer, nail an AIM soldier to a truck, and hit the remaining baddies with my fist. When I’m ready, I call Mjölnir back, taking out a few more enemies in his path.
Iron Man improves some of the Anthemgood ideas, forcing me to mix melee and ranged combat in the air or on the ground. And when it comes to my heavy attack, I can trade gadgets between my repellents, my lasers and my rockets.
Black Widow plays like a typical action game hero, like Dante in the Devil May Cry series – but each hit sends the opponents into a little juggling animation. In a one-on-one fight, it’s hard to imagine taking a hit.
Captain America feels inspired by Rocksteady’s Batman games, as I battle with quick melee hits, jump over enemies, and perform frequent takedowns – an ability all heroes have access to, but I have it. more frequently used as Black Widow and Captain America. And when the enemies get too far away, I throw my shield over my arm and watch it ricochet against the AIM soldiers.
And the Hulk… play like the Hulk. I pick up enemies and smash them into the ground – or against each other. I hit objects and they fly. As the Hulk, I am chaos incarnate, unable or unwilling to contain my destruction. And while I also use big punches and kicks as Ms. Marvel, who plays similarly to the Hulk, I can direct that rage in a different way.
I can already imagine how Hawkeye will play when he comes Marvel’s Avengers after launch. But I don’t envision a Black Widow reskin with arrows instead of bullets. I imagine he will play more like Aloy’s Horizon Zero Dawn, or Lara Croft from the Tomb Raider games by Crystal Dynamics.
Game heroes this different can seem like an out of control dissonance, but it works Avengers‘promote. Each hero brings something unique to the table.
The Spider-Man Problem
The unique nature of each of the Avengers makes me all the more sad about Spider-Man exclusivity. While the heroes have all played the same, with a few ability adjustments – as in Marvel Ultimate Alliance 3 or the LEGO Marvel games – I could take the exclusion a little easier. But with Marvel’s Avengers‘Denying Xbox and PC gamers access to Spider-Man is like Blizzard announcing that the Barbarian will only be on Xbox consoles when it launches. Diablo 4.
Players love the personality of these characters, yes, but they are also full RPG classes. Each hero has unique skill trees, different abilities, their own sense of mobility, and different stories. But non-PlayStation users won’t see any of this for Spider-Man. And that sucks for Spider fans who don’t own a PlayStation or want to play on another console to be with friends. Fans on the Marvel’s Avengers subreddit has expressed frustration with the exclusivity deal. A player with a physical disability said he could only play on PC and was sad that he couldn’t play his favorite Marvel character.
It’s unclear whether Spider-Man is a permanent or timed PlayStation exclusive. Crystal Dynamics ‘explanation of Spidey’s exclusivity did little to assuage players’ concerns. A ComicBook interview with Crystal Dynamics co-director Scott Amos revealed that Sony owns certain rights to Spider-Man, and therefore Crystal Dynamics has created Spider-Man only for Sony gamers. Amos ended by saying, “We are making this game for everyone.” But it’s not. The most of Marvel’s Avengers is for everyone, everything is for PlayStation gamers.
In a living game like Marvel’s Avengers, with raid-like activities, players’ biggest hope is that Spider-Man isn’t worth playing. Otherwise, PlayStation gamers will have a clear advantage over PC and Xbox users. It’s a deal that at first glance is no different from the exotic weapons exclusive to the Destiny games, a deal Bungie resolved after its split from Activision.
There are some key differences between the situation in Spider-Man and Destiny Exotics, however. With Destiny, Exotics only remained exclusive for a year, while Spider-Man may never come to PC or Xbox gamers – a PR rep for Marvel’s Avengers told us he had no additional information to share about Spidey. And the characters in Destiny are more than one weapon. Guardians have a whole toolkit of abilities and several other weapons to equip – a weapon doesn’t define a playstyle, no matter how powerful it is.
Spider-Man is like an entire class on its own, like making the popular Hunter class exclusive to Destiny players on PlayStation, rather than just one weapon.
Marvel’s AvengersThe first look hasn’t been very promising, and this weekend’s beta is a chance for her to show players why they should care. But it is difficult for the news of this agreement not to change the mood.
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