Home » today » Technology » Sony confirms the reorganization of the “Curse of Blood” and “Dead Soul” development studios, and the 28-year history of PS’s initial stronghold has ended | 4Gamers

Sony confirms the reorganization of the “Curse of Blood” and “Dead Soul” development studios, and the 28-year history of PS’s initial stronghold has ended | 4Gamers

Sony Interactive Entertainment’s (SIE) in-house studio Japan Studio, a major development town in Japan, recently broke out that it will be disbanded at the end of March. Existing foreign media obtained a response from Sony and confirmed that it will be reorganized at the end of March.

The wind started as early as the end of 2020, and senior members of Japan Studio began to ask for jobs.Bloomberg once disclosed in a dedicated articleInternal employees did not get the renewal of the annual contract. Recently, there is also news that most of the development members of Japan Studio have also been fired because of the status of not renewing their annual contract.

Yesterday, in addition to “The Curse of Blood” producer Shan Ji Zhen Akira publicly resigned, there were also many veteran employees who have revealed their movements for more than ten years. It is reported that Japan Studio has only business, localized members and development members of Astro’s PLAYROOM.

Now the news confirms that many players are deeply embarrassed for a while.

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The following reproduces the official SIE statement obtained by foreign media such as IGN.

In an effort to further strengthen business operations, SIE can confirm PlayStation Studios JAPAN Studio will be re-organized into a new organization on April 1. JAPAN Studio will be re-centered to Team ASOBI, the creative team behind Astro’s PLAYROOM, allowing the team to focus on a single vision and build on the popularity of Astro’s PLAYROOM.

In order to further strengthen business operations, SIE confirmed that PlayStation Studio Japan Studio will be reorganized on April 1. Japan Studio changed its focus to Team ASOBI of the “Space Robot Play Room” development team, allowing the team to focus on a single goal and develop the popular “Space Robot Play Room”.

In addition, the roles of external production, software localization, and IP management of JAPAN Studio titles will be concentrated within the global functions of PlayStation Studios.

At the same time, the IP management, external production, and localization of software for JAPAN Studio’s works will be concentrated under the global management jurisdiction of PlayStation Studios.

Polyphony Digital, the development team of “Romantic Sports Car” led by Japan Studio and Kazunori Yamauchi, used to be Sony’s first-party development kinetic energy arm in Asia, and is also the leading place for Japanese games. The reality of the downsizing in the name of reorganization nowadays is worrying about future development.

PlayStation’s first first-party development center in Japan

Japan Studio, established in 1993 along with Sony Computer Entertainment (SCE) at the time, was the first game studio established by Sony at the beginning. It is located in the SIE headquarters and has been providing software technology game development for PlayStation hardware for a long time.

Its own classic works include numerous PS “Catch the Monkey”; PS2 “ICO”, “Dead Soul” (SIREN), “Wanda and the Colossus”; PSP “LocoRoco” (LocoRoco); PS3 “The Last Guy”, PS Vita “GRAVITY DAZE”, PS4 “Eagle Trico” etc.

There are also “War Drums”, “White Knight Story”, “Demon Soul”, “Battleship Destroyer”, “The Brave is too arrogant”… “Infinite Corridor”, “Tokyo Jungle”, which is also supported by other studios. , “Dark Soul Sacrifice”, “Curse of Blood Origin”, etc.

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