Jim Ryan, CEO of Sony Interactive Entertainment, assured that story-driven games will continue to be a key part of Sony’s gaming lineup. Despite Sony’s growing involvement in the live services space, Ryan highlighted the continued importance of the narrative experiences that have become synonymous with PlayStation.
These comments from Jim Ryan, brought to you by Gaming store, came to light during a recent leak from a Q&A session with analysts in 2022, which was part of the leaks about Microsoft’s court documents. Ryan was asked about Sony’s plans to double its revenue from original games, particularly with regard to the 10 titles scheduled to be released before April 2026 (now expanded to 12 releases in the same period). In response, Ryan clarified that not all of these releases are expected to be big hits, and that success will vary depending on the case. He stressed that the company will continue to publish narrative-rich titleswhich have been the basis of PlayStation’s effort.
Ryan stated: “It would be naive of us to assume that all 10 games will be big hits, so that’s not a necessary condition for us to double the revenues of the original games. That’s certainly not what we’re assuming. Clearly, the distinction between success and failure is not a simple matter. And don’t forget that by doing this, we will continue to publish the games that have served us so well over the years. These single-player games, Graphically beautiful and narrative-rich will continue to be the basis of our self-publishing business.”
This reaffirms Sony’s commitment to producing story-driven and visually stunning single-player games, in line with previous statements made by PlayStation leadership, including Hermen Hulst, the director of PlayStation Studios. Hulst had previously stated that Sony studios would “always continue to make narrative-based single-player games”.
In addition to highlighting the importance of story-based games, Jim Ryan also expressed his opinion, shared by many publishers in the sector, that Services like Game Pass are “value destroyers”. This perspective reflects the ongoing debate in the video game industry about the sustainability and profitability of subscription-based services like Game Pass.
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