Razer Huntsman V2 Analog simulates the joysticks of a controller

Razer Huntsman V2 Analog is a mechanical keyboard similar to previous versions, but differs by switch-uri optice analog.

Do you know how the character you control moves faster in direct proportion to the force of the joystick? When you move him only within the limits of common sense to go slowly with Geralt, and when you take him to the end / edge to run the Witcher?

This simulates Huntsman V2 Analog. The harder you press WASD, the harder you press a in-game accelerator pedal or adjust the gliding from STEEP. In principle, any game that has implemented analog joysticks will be able to take advantage of analog optical switches.

Actuation point can also be set, between 1.5mm and 3.6mm. To explain a little: the actuation point means the stroke that the key travels until the moment when the command is registered on the system and on the screen. If it is set to 1.5mm, it needs a light push. At 3.6mm, it lasts longer.

They were also implemented double actuation points which allow you to trigger two functions on the same key. You can press up to 2.1mm for light attack or up to 3.5mm for heavy attack (or any other functions you want to program).

The optical switch sensor appreciates the stroke by evaluating the amount of infrared light that hits it. Compared to mechanical switches, optical switches require fewer mechanical and metal components, which results in an increase in durability: up to 100 million actuators.

Other features: media volume wheel, Doubleshot PBT keycaps, wrist support, USB-C cable and USB-A adapter. Ah, and Chroma RGB, obviously.

Razer Huntsman V2 Analog will be available from February 9 at ~ 1,320 RON. Until it reaches us for review, we are proud of it BlackWidow V3 rozalie.


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