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Prophecy, a game abandoned by Sucker Punch, leaked

Jin Sakai could have been called Abel T’vorah. Internet users have come across the demo of a video game, abandoned by Sucker Punch before developing “Ghost of Tsushima”, codenamed “Prophecy”.

Crédits : Sucker Punch.

And if Ghost of Tsushima hadn’t taken place in thirteenth-century Japan at all? Only a few days after the release of the title of Sucker Punch Productions (saga inFamous), exclusively on PlayStation 4, a “leak” reveals what could have happened to him if his creators had gone in a radically different direction. Users of the RestEra forum and the 4chan platform have come across a demo of a video game in development apparently suspended by Sucker Punch, by searching the files of one of the artists of the studio credited in the credits of Ghost of Tsushima. Code name : Prophecy. About twelve minutes, it is actually a “vertical slice“, Ie a representative extract of a game in the process of being finalized giving an overview of its cutscenes and gameplay. In what could be the intro of the unfinished title, the player embodies a certain Abel T’vorah (or Taboura), immersed in a river city half-medieval half-steampunk and very probably fictional. Its objective is to access the underground passage of the city, an entrance to which would have been revealed by the destruction of an imposing statue by the masked military junta. Quickly spotted and recognized by one of the soldiers, Abel flees his opponents by assassinating them or deceiving them with tricks. He ends up doing it – still with an arrow in his knee, which reminds us of a certain Skyrim – and by taking the armor of a soldier in order to go unnoticed in the sprawling city.

https://www.youtube.com/watch?v=MNUR3xrG7n0

From the plot to the game mechanics, Prophecy looks a lot like a marriage between a Assassin’s Creed and the famous Ghost of Tsushima. Above all, like the latter, Prophecy involves the switch from TPS to FPS in certain contexts and Abel uses techniques very similar to the abilities of Jin, the hero of Ghost of Tsushima, when he is a ninja or “ghost”. This demo even comes with several boards of “character design“, dated approximately 2015 or 2016, where six-limbed humanoid creatures are revealed. With all this information, it seems quite possible that this unfinished game was one of the projects that Sucker Punch considered before electing Ghost of Tsushima, while retaining some ideas of Prophecy.

Promo


Sony, Ghost of Tsushima sur...

Sony, Ghost of Tsushima sur…

  • Action and adventure game for PS4 produced by the studio Sucker Punch (inFAMOUS, Sly …
  • Open World game with breathtaking graphics, Immersive gameplay: body combat …
  • Game features: 1 player, Physical version, Available in French and English, …
  • Compatible with PS4 and PS4 Pro consoles and with DUALSHOCK 4 controllers


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