This level of difficulty also appeared in the original game, so fans could go through the project in more difficult conditions. There were fewer supplies, enemies were getting angrier, and besides, it was impossible to use “hearing” to find their location.
In addition, for the sequel, a trophy appeared for passing with one life for the whole game, which should also raise the difficulty level.
Probably, innovations will be added in patch 1.03, which should be released soon.
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