Utilizing the tremendous performance of new game consoles and gamer PCs with amazingly powerful hardware, revamped versions of legendary old games are emerging one after another. There are times when it goes pretty badly and it feels like they just wanted to peel off another skin from an already worn fox, but there are times when the end result will be surprisingly good.
He recently caused a big uproar in the player scene when it was announced that they were working on a reworking of one of the most iconic Japanese-style role-playing games of all time. This is because Final Fantasy VII, released in 1997, is still a sacred cow to this day, and many were with it as a reason to disturb the legend. This hasn’t impressed the publisher, and it has appeared, as it should in Final Fantasy VII on quite a few platforms. A direct optimized version of the program for the PlayStation 5 was finally made, and we looked at how good the heated soup was.
Final Fantasy VII
The past and significance of the Final Fantasy series is well illustrated by the fact that Part 7 also slowly came to light a quarter of a century ago, in 1997, then on the PlayStation 1 game console. This episode, which was hitherto primarily popular in Japan, was made world-famous and popular by this episode, giving a big boost to the global spread of the so-called JRPG (Japanese role-playing) style.
At first, we were a little afraid that the current processing would only mean graphic crease stitching, but luckily that’s not the point. Although the story is broadly the same as its predecessor, the gameplay has changed significantly and is in line with the expectations of the modern age. First of all, it is important to note that the program can be enjoyed to the maximum for those who have not yet met JPRG or are unfamiliar with the contents of the previous sections. Totally lay people, beginners can cut in, you don’t even have to be a manga or anime fan, although it’s a fact that interest in this direction helps with inclusion.
What is it about?
FF7 Remake takes place in a future Earth-like world populated by humans and all sorts of other species, where science and magic, laser weapons, motors, fairies, unicorns, computers and ghosts fit together. The planet is ruled by large mega-corporations, which already run over the heads of governments to control people’s daily lives, sucking out the power of nature, the earth’s energy, the so-called “Mako”, to the extreme..
One such gigantic company, Shinra, is headquartered in a pulsating city illuminated by multi-storey, huge lamps called Midgar. Here is a team of eco-terrorists preparing for a real big bang. They want to blow up one of the central reactors by hiring a former mercenary from Shinra, and here we join the story.
Like this type of software, we run a smaller team whose members have inherently different abilities, features, and equipment. So, for example, one of them big piece, withstands punches well, but in return is sluggish and not very familiar with magic. Another, on the other hand, is a fragile little lady who lies down from a hit but moves like lightning and can conjure beautiful spells out of her coat sleeve. Throughout the game, the options they offer must be combined to get ahead in the story. The battle system has changed a lot compared to the turn-based battles of old. Much more dynamic, a lot of things happen in real time, so dexterity also plays a big role in addition to tactics.
Of course, as we move forward, the initially closed world becomes more and more open. Our characters evolve, the direction of which can be set by the player, and they collect better than better stuff. And the ultimate goal is to bounce off Midgar somehow, because it turns out soon enough that there is no realistic chance of defeating the main evil Shinra. To achieve this goal, you need to perform a variety of logical, dexterity, and action tasks that are just the right amount of dosing in the program, so we didn’t feel for a moment that we got bored.
Graphics, sound, mood
We’ve been expecting a lot from the visual world in advance, seeing what stuff is coming out for PS5 and Xbox Series X, and the Final Fantasy 7 Remake didn’t disappoint. The graphics are something amazingly good, the 4K resolution (60 fps) and the large dynamic range are of course supported, and the end result is like watching an interactive, high-budget modern animated movie.
The animations are flawless, the textures are beautiful, the effects are wonderful, you just can’t tie it into anything. The sounds were also hit very well, the sync is great, the music and the various noises are okay.
Final Fantasy VII Remake is a Japanese game and you can also feel the atmosphere of the island country’s cultural heritage.
The quality of the graphics has already been mentioned, but not that the anime-mango character is strongly observable, but this is one of the essences of the series, it would have been a problem to let go of it. So if someone comes in with these types of comics, cartoons, and animations, they’re sure to love the FF7 Remake, too. But it’s no particular trouble even if someone doesn’t have this style at the tip of their heart, as the gameplay is pretty good. By definition, we recommend it to those who like adventure games, RPGs, JRPGs, role-playing games, fantasies. So if someone is cured of car racing or football, don’t necessarily buy it.
All in all, we can safely say that Final Fantasy VII Remake has become worthy of its now cult-ready predecessor.
A great processing that is not merely a slave copy, but in itself capable of demonstrating the evolution of visual world, mood, and gameplay.
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