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“Mighty Doom Mobile: A Disappointing Spinoff Fueled by Anti-Consumer Monetization”

Doom has hardly been better from the get-go. 2016’s Doom and its sequel, Doom Eternal, both proved to be huge successes, both with fans and critics, and while we’re not sure if id Software is actively developing another game in the series, the idea is honestly fascinating people.

So it’s a good opportunity to launch a mobile spinoff. Of course, most consumers who come home from get off work to turn on their console or PC don’t have much love for the roaring ocean that the mobile market has become, but the point is that the timing is right.

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But do you know what’s wrong? What was it that was so compromised that it made you question Bethesda’s ability to handle the Doom license? Mighty Doom, the aforementioned mobile spin-off, may offer sporadic entertainment, but it’s so wrapped up in anti-consumer monetization that it’s hard to forgive.

Mighty Doom is a twin stick shooter with rogue-like elements, meaning you start from scratch each time, with an auto-firing Doom Slayer, but then you move it both to hit countless Demons, too, can avoid enemy fire.

Let’s look first at a few extenuating circumstances. Mighty Doom has a solid soundtrack built on composer Mick Gordon’s signature tones and soundscapes. Also, the transition to more colorful and “cute” graphics is fairly successful, and the almost chibi-esque redesign of familiar demon types is actually quite creative.

Ok, that’s all the good things I have to say. Well, you know, the game is free. This might be worth mentioning, so be motivated to download it and give it a try.It’s not that monetization per se is provocative here, butThe way these systems are implemented prevents players from…well, playing.

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For starters, there are countless currency types, such as energy, coins, unique keys to each of the eight pieces of equipment you carry around, and crystals — some of which, by the way, can be purchased with real money. Of course, there are also Loot Boxes, which give you faster access to key upgrades.It’s all completely confusing and just to encourage playersBuy in bulk “just in case”。

Not only that, but you only have 20 Energy and it takes 5 Energy to start the game, so you can’t always play Mighty Doom when you want, which makes you think of games like Harry Potter: Hogwarts Mystery or Dungeon Keeper Mobile. Of course, you can do that by using Crystals to facilitate Energy regeneration, the same currency you use to buy Loot Boxes.

Mighty Doom

Each piece of gear can be upgraded dozens of times, and it’s hard to even realize you’ve bought an upgrade for a piece of gear.It also means that by the time you get into the game, you’re already frustrated, because here Mighty Doom shows you a so-called“Peak Difficulty”the sharp increase in difficulty seems tailor-made to convince you to buy higher-tier currencies.

I may not be the best at gaming, and certainly not used to the movement controls, but I know my twin stick shooter, Mighty Doom starts throwing so many enemies at you relatively quickly, and the health of the enemies increases so much So fast that it seems completely impossible to complete levels from level 4 onwards (that is, in a few hours) without resorting to buying upgrades for real money.

Enemies such as Revenants firing grenades at you, Pinkies running towards you from out of sight, a level can easily have 30-40 enemies at a time, and is completely impossible to overcome without installing major upgrades.

I dare not guess how long it will take to finish Mighty Doom, or just keep enjoying it without spending any real money. I haven’t finished it myself, but I feel in a position to say that Mighty Doom is a stain on the series’ reputation. Not only that, but it reminds us that the mobile market is still a toxic swamp full of ghosts who pretend to be nothing like the real thing.

Shame on you, Bethesda.

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