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“Meeting Assassin’s Creed Odyssey and Breath of the Wild” – Igromania

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Reviews appeared on the network Immortals: Fenyx Rising – new game Ubisoft about the adventures of Phoenix in Ancient Greece, where you need to save the gods.

At the moment, the project has 76 points on Metacritic by first ten reviews – many texts are not yet taken into account. For the most part, the journalists were moderately pleased with what they saw, although there is also quite severe criticism among the reviews.-

To start, practically all editions celebratethat the game is extremely much borrowed the recent The Legend of Zelda: Breath of the Wild… Including various mechanics in the spirit of levitation of objects, short flights through the air and schemes for solving riddles, which are located in separate locations.-

It is hardly surprising that a game inspired by Breath of the Wild will have tons of mysteries.

Kotaku



However, Immortals: Fenyx Rising is gradually acquiring independent features – this is largely helped by battles that differ from Zelda in speed and a great emphasis on dodges and counterattacks. And in the process, a lot of attention is paid to jumping mechanics, which become important in solving puzzles.

In addition, they will not be allowed to immediately freely climb into the danger zone or kill an overly harsh enemy – the game requires the user to prepare and study secrets before he can go further along the way.

But at the same time, at a certain point, the project becomes overly easy, largely due to the abilities of the main character. Because of this, the user ceases to feel the development – the enemies do not hurt, and there are very few restricted areas.

Plus, the player does not always want to be guided along a specific path, but Fenyx Rising continues to insist on this. Moreover, many quests in the open world turn out to be really exciting, especially against the background of a less expressive main task.

You can spend hours on side quests, which are good. For example, you can shoot through hoops a la Odysseus.

VentureBeat



In addition, in a global sense, the project is a mixture between Zelda and Assassin’s Creed Odyssey, the action of which also took place in Ancient Greece. From the latter, there is also a heap of task icons on the map that appears during the passage.

Controversy was also caused by the tone of the story, in particular the moment associated with the offscreen characters – the titan Prometheus and Zeus. The heroes now and then argue among themselves regarding various aspects of mythology, and this does not always have to be done. Author Kotaku, eg, was satisfiedwhile the reviewer VentureBeat did not smile in the game not once.-

Everything constantly threatens to turn into a joke – visual or verbal – and sometimes it frustrates the story.

Polygon



However, in general, the mood of the critics remained mostly positive, but there are those who gave the game a low score. In particular, the reviewer of the portal VGC countedthat the game is a pale shadow of Breath of the Wild with nothing to offer in return.-

Auto RU CGMagazine, in general, did not like it almost everything – the comedy tone of the project was “annoying”, the fight seemed “boring”, and the open world was called “disgusting”.-

There are some version details for PS5 – the game uses the features of DualSense, but does not always do it to its fullest. All in all, don’t expect anything special in Astro’s Playroom style.-

There are also two modes available for playing on the Sony console – graphics or performance, and the author recommends the latter. In this case, the game runs at 60 FPS without any significant drawdowns.

The game will be released on December 3 on PS5, PS4, Xbox Series, Xbox One, Nintendo Switch and PC.

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