“Mario + Crazy Rabbit Hope Star”, a collaboration between Ubisoft and Nintendo, will launch next month. At Ubisoft’s invitation, 4Gamers tried the game early this time. This time I will talk about the experience of this game in the future.
“Mario + Crazy Rabbit Hope Star” is the sequel to “Mario + Crazy Rabbit Kingdom Battle”. The sense of joy brought by this nonsense game is always the same, whether it is bright colors, funny crazy rabbits, vivid expressions of Mario and others, this time the animation also adopts the silent mode, which can show a certain ” Laughing Fruit “just by dubbing the action and basic slang words.
Perhaps the characters on the Nintendo part are weighted down and the plot dialogues with the text are not yet fully voiced, but the characters responsible for the commentary have voice acting, so one part speaks English and the other part uses various adjectives, which is still a one. bit abrupt.
This story is a new beginning, but the characters continue from the previous work, although they will not explain the origins of the previous characters (such as Beep-O as a guide, Mad Rabbit Mario, Mad Rabbit Luigi, Mad Rabbit Princess Brigitte, etc.), but as long as you know they are with Mario and they save the world together in one generation, the plot layout of this type of game is simple, so if you haven’t played the previous game, that’s not a big deal.
There are also additions to the characters this time around: whether it is Mario’s Kuba, the new original Crazy Rabbit character “Rui Qi” and “Crazy Rabbit Rogeta”, the basic attack methods of each character are very different, the abilities are even more Only three people can appear in each battle and they cannot be changed, so how to choose your formation becomes very important.
A slight difference from the previous game is that the characters in this experience do not have a variety of weapons, but each character has inherent specific abilities Also, each character can carry a “Xing Ke” and Xing Ketong will also be given abilities, players can choose to compensate for the inadequacies of the character, such as the need for ranged attacks or a certain attack with attributes. By the way, there is also an obvious mutual attribute limiting mechanism this time around.
On the system side, all aspects have been improved. Let’s talk first about the part of the exploration place. This time there has been a notable evolution. This time the same process of exploration-> main battle-> exploration is performed, but in the exploration part there is a fairly complete Hakoniwa world, and there will be side missions, There are also various elements for solving puzzles and parts for treasure hunt in shops and around the world that NPCs can talk to. Both the parts that can be explored and the direction of solving the puzzles are much richer than the previous work.
For example, there will be walking bombs or chestnut pups in the world to explore. If you see yourself, you will come across them. If you are accidentally bumped, you will be forced to enter a small branch level, so it is best to be ready for battle at any time.
Then let’s talk about combat: the biggest improvement this time around is that combat movement is no longer a grid, but completely free movement. This change is good and bad, the bad part will be mentioned below.
The battle is basically divided into two phases, action and attack, and the action and attack phases have their own timing. In addition to moving, in the action phase, there are some special actions that can cause damage and have a limited number of uses. , just like the previous game. Shoveling, as well as team jumping using teammates, etc.
In the attack phase, there are actions such as using skills, items and stars.Once the attack command is executed, the character is considered at the end of the round.
In the level, it is the same as in the previous game. Basically, the bunker is used for shooting. The bunker is divided into top and bottom, which are 100% and 50% probability grids. Also, this game still has a Strike setting sticking point, so the game still has some luck.
Also, the pace of the game is still slow, which is consistent with the previous game, but the production team did their best to allow players to manually skip some performances.
But perhaps the design team did it on purpose, meaning the game obviously provides too little information about the battle, so many things can only be perceived by the body. This makes the game “seemingly” simple, but in reality it is a very challenging game and this challenge is structured in the player’s unknown.
For example, as mentioned above, this time it has been changed to freedom of movement, as there is no “more grids” setting, it becomes more difficult to judge the opponent’s attack range. This series is a very unique strategy game in relying on bunker shooting: once you leave the bunker and are besieged, you will be punished very heavily. After switching to freedom of movement, the difficult part of this game was created.
Deducting the already complicated elevation gain, this work also has attack attributes such as fire and water that will force the target’s position to move, so once the opponent’s actions and attack range are miscalculated, there’s a high probability of an accident. Early on, players will continue to encounter new types of enemies as they progress through the level. Therefore, if they are shot out of cover and then surrounded by enemy characters, there is a high chance that one of them will be shot down one round, which will make the scene very difficult.
In the game, in addition to the range displayed when the enemy casts skills, the others will not be displayed, so what is each enemy’s attack mode? You have to see it to know it. Another problem is the attributes. Although you can use Beep-O to know the enemy’s weakness attributes after entering the level, but before entering the level, you don’t know what kind of enemy will appear. Therefore, when you first come into contact with the level, the characters and stars to bring, but what can only be guessed blindly.
At this point, the publisher feels some pity, because the overly simplified information sometimes pushes players to use SL Dafa, which in turn will waste unnecessary time.
Overall, “Mario + Crazy Rabbit Hope Star” can be said to be an evolutionary version of the previous work and most of the content has been improved, so if you like the previous work “Mario + Crazy Rabbit Kingdom Battle” If you are a new player, you might as well use it as a blueprint to determine if this turn-based strategy game is for you, so you don’t get fooled by Crazy Rabbit’s cute look!
“Mario + Crazy Rabbit Hope Star” will be released exclusively on the Nintendo Switch platform on October 20, 2022.