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Many Indian gamers found The Last of Us Part 1 to be unplayable upon its PC release.

Not only the Czech cooperative action Crime Boss: Rockay City, which we reported on this morning, was released on PC today, but also The Last of Us Part 1. Joel and Ellie’s unforgettable journey, which has won over 200 Game of the Year awards, can now be enjoyed by PC gamers as well. It’s not missing Czech subtitles.

“In a ravaged civilization where the infected and hardened survivors run rampant, jaded protagonist Joel is hired to smuggle fourteen-year-old Ellie out of a military quarantine area. But what initially looks like a simple job soon turns into a brutal journey across the country.” we will read in the description.

The PC version features a complete single-player story and prequelovou kapitolu Left Behindwhich describes the events that changed the lives of Ellie and her best friend Riley forever.

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  • Optimized for PC
  • AMD FSR 2.2 and Nvidia DLSS support
  • VSync
  • Unlimited frames per second (over 140 fps)
  • Quality adjustments for textures, shadows, reflections, ambient occlusion and other elements
  • 4K resolution
  • Support 21:9 (Ultrawide) and 32:9 (Super Ultrawide)

You can buy The Last of Us Part I on Steam for €59.99 and CZK 1,599 on the Epic Games Store. If you complete the game on Epic, you will unlock a special t-shirt for Ellie with the Oh Deer Diner logothe restaurant from Alan Wake.

HUGE OPTIMIZATION PROBLEMS

If you are considering a purchase, so watch out for optimization. Many players complain that they have a problem even with a powerful iron. It looks like the developers will have some work to do on the game’s performance, and not just on the significant framerate drops. Shaders are the biggest problem. Many people can’t even start the game!

Reviews on Steam at the time of writing are mixed. Here are a few of them:

“Bad optimization and a bad port at full price, definitely not in a bad way,” caro72 writes.

“5 fps in the menu and over an hour of shaders loading and I’m at 28%,” adding wowble.

“Well … the game looks very good graphically, but now to the negatives … creating the initial shaders 20 minutes (I downloaded the game faster). as for the actual running of the game ,,, but it’s not good .. even at 100-120FPS, the game feels like it’s running at 50-60 .. but within 20 minutes it managed to crash 2x .. so again paid and we’re waiting maybe they’ll fix it .. It’s an experience!” writes Jacob.

„The Crash Of Us,“ aptly describes Rekki’s situation.

“While playing, the message keeps appearing: Please wait… and the game probably thinks well of you because it’s now unplayable :-D,” writes Gody4ever.

“The first launch was again a struggle with preloading shaders and tuning settings in search of the optimal framerate. Unfortunately, Iron Galaxy also worked on the PC port of this game (it worked on the PC port of Uncharted), so you probably already know how it will be with the tuning of the game. With the RTX 3080, I had to use a crutch in the form of DLSS and I also had to reduce the textures. The game itself can take over 8GB of Vram at the lowest settings, which is quite extreme. Ultra settings can see even 13-16GB Vram. So much for optimization…” informs Mischo.

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