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Love Gacha in Genshin Impact? Success Percentage Turns Out …

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Less than two weeks after it was released, Genshin Impact has returned on investment with an income of Rp 1.4 trillion. The secret is definitely the system until Genshin Impact to get characters and weapons.

This gacha system is the main weapon of the free to play game alias free to earn income. Players are invited to spend money so they can get better characters and weapons than those that can be obtained for free.

For the uninitiated, gacha is derived from the word Gashapon, a toy vending machine in Japan. For the context of the game, gacha is the activity of exchanging coins (usually purchased with real money – in app purchases) to get random characters, items, or weapons.

But of course, so that players are willing to spend money, the percentage of chances of getting good characters and weapons is made in such a way that it is not too easy, unless you are really lucky.

For example, to get a character with a five-star rating (highest), the percentage is only 0.6%. Meanwhile, for four-star characters, the percentage is 5.1%.

As a result, with such a small percentage, players – usually – will more often get weapons and characters with a small rating, namely three stars, as quoted by detikINET from Siliconera, Wednesday (21/10/2020).

miHoYo, developer Genshin Impact, it does implement its own ‘pity’ system. That is, every 10 times the withdrawal is guaranteed to get a minimum of one character or four-star weapon.

Then, after 90 draws, players are guaranteed to get one character or five star weapon. That is not necessarily the five-star character that is needed, because there are several characters that have a five-star rating.

Or, instead of getting a character, you get a five-star weapon, and what’s even better, get a character that you have previously obtained.

Compared to other games that also use the gacha system, Genshin Impact has a very small percentage. For example, Final Fantasy: Brave Exvius, which has a chance to get a five-star item is 8.75%.

Then games like Azur Lane, Fire Emblem Heroes, Tales of Crestoria, and Dragalia Lost, the percentage to get the best item / character from gacha ranges from 4% to 7%.

So how about detikers? How many rupiah had been used up Genshin Impact, and has the desired character been obtained?

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