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Loading times of some PlayStation 4 games have been cut drastically – Gaming – News


Still nice that Sony bragged so much with the loading times on the PS5, while older hardware could also be much faster than was previously possible.

I think they wanted to broaden the ‘SSD performance conversation’ from the start than just loading times.

The first thing Sony came out with was the speed with which Spiderman ‘swing’ through the world on the PS4. And so the limitations of the PS4 in terms of speed, draw distance, etc. etc. Because the console is too slow to load that world. That is different from ‘loading a level’.

After that, Mark Cerny spoke for quite some time about architecture, in which various aspects were also discussed.

In addition, the ‘near instant’ loading time on PS5, which we have seen in Demon’s Souls, R&C and again Spiderman, is another step. That does not save the PS4 by definition.

Left in the middle for a moment how relevant this all is.

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