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Little Devil Inside – gameplay ze State of Play

A very promising action adventure game with an open world and RPG elements Little Devil Inside just got some atmospheric gameplay straight from today’s State of Play. Fans of distant and adventurous journeys straight from Tolkienski Hobbit, that is, back and forth they should be delighted with it.

Apart from with stunning graphics, the material also tries to bring us closer to the most important gameplay elements in production. Unfortunately, the release date has not been disclosed yet, although the creators maintain that the title will be released next year ?? only on PS4, PS5 and PCs.

On the above gameplay, the creators boast of the design of the isometric map of the world, made using the tilt-shift technique, after which we will be able to travel freely between individual locations. When we get to one of them, the camera will reach behind the protagonist’s back.

One of the biggest challenges facing developers is the smooth transition from the journey view to the gameplay in real time. Additionally disclosed, why there is no fast travel system in the game:

The game is not about leveling up as fast as you can and running through the game. by the activities contained in it.

Instead, her rhythm has been designed to touch the player’s emotions, by giving him enough time and space for him to “immerse” the player. in its climate. Hence the lack of fast travel.

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