Killer Frequency: A First-Person Horror Adventure Set in a Small Radio Station in the 1980s

If you’re a little older, you might remember the TV series “A Voice in the Night” from the early 90s, where a former police officer after an accident ended up as a talk show host on a radio station in San Francisco. In a way, Killer Frequency reminds me a bit of that TV series.

Killer Frequency is a first-person horror adventure set in the 1980s at the small radio station KFAM in the sleepy town of Gallows Creek. You play the role of the radio DJ Forrest Nash, who has been fired from his radio job in the big city and is now a DJ and host of the talk show “The Scream” which runs every night in the small town in the middle of the wilderness.

This evening, however, there is a killer on the loose in the small town, and the evening will be Forrest Nash’s wildest night shift. When the town’s sheriff dies mysteriously and no one at the police station answers the phone, the killer’s victims call into the radio for help escaping The Whistling Man. Together with your producer, you must now find clues in the conversations and explore the almost blacked-out radio station to find out how you can help the desperate callers.

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An early game example might be figuring out how to start a car without keys, as a victim has locked himself in a car and the killer is on his way there. You find clues by going to the desk where the hosts of the radio station’s car show sit and going through their papers thinking that they need to know which wires to short in order to get a car to start. If you ask the listener to cut the wrong wires, the car will start honking loudly or playing loud music, revealing where they are hiding.

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The entire action takes place via phone calls and dialogues with callers. It can be anything from real victims, to the local pizza delivery man who sees the opportunity for free advertising, to local teenagers pretending to be The Whistling Man. Between calls, you have to keep the radio program alive by chatting with the producer, playing music and running commercials.

It’s quite a different concept than I had imagined. It is a very dialogue-heavy game, because it is in the nature of the game that there is a lot of talking, so you have to be prepared for that. The tasks of helping the victims are varied enough, but sometimes it can be a bit difficult to figure out how to help them. You have to find the right clues, otherwise it can be very difficult.

Killer Frequency

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The graphics are pretty nice for an indie game of this type, and the soundtrack is very good. For a game where dialogue is so important, they’ve cast some pretty good voice actors who do an excellent job, and the records you can play on the radio add a cool 80s vibe to it all. The PC version can be played in VR with Oculus Quest 2, while PlayStation VR is not supported.

All in all, Killer Frequency is a nice little adventure game that I mostly played for short periods of time. There is a lot of talk – a bit too much at times, but then you suddenly get a phone call and have to solve a task in quite creative ways.

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If you like adventure and puzzle games where you want to use the little grays a bit, Killer Frequency is a nice and slightly different twist on a game in that genre. But it’s not a game for everyone.

2023-06-10 12:45:56
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