Home » Technology » It Takes Two llega el 26 de marzo a PC, PS5, Xbox Series X/S, PS4 y Xbox One

It Takes Two llega el 26 de marzo a PC, PS5, Xbox Series X/S, PS4 y Xbox One

Josef Fares, the director of A Way Out Y Brothers: A Tale of Two Sons, has presented in The Game Awards 2020 a new trailer with gameplay and has announced the release date of the new game from his studio, Hazelight, published by EA Originals: It Takes Two, which was announced in last year’s edition of the gala. Arrive on March 26, 2021 to PC (Steam and Origin), PS4 and Xbox One with update included for Xbox Series X / S and PlayStation 5 at a price of 39.99 in physical and digital format.

As in the previous Hazelight game, here we are faced with a platformer adventure that can only be played in cooperative. For this reason, a Friend Pass for those who want to play online with a friend: one of the players must have the game, and the other must download Friend Pass on PC (called Free Trial on Xbox and Demo on PlayStation) to be able to accept your partner’s invitation. It can also be played in local cooperative.

This colorful platforming adventure has a central theme: cooperationIn particular, how relationships can only be fixed when all parties work hard. Players control Cody y May, a couple who are turned into dolls and trapped in a fantastic world. Aided by the love guru Dr. Hakim (a talking book), the couple will have to overcome challenges by helping each other to restore your body to normal.

A gameplay with crazy situations and mix of genres

From Hazelight they promise a gameplay that is constantly incorporating aspects of different genres and with mechanics that are combined with the narrative metaphorically. “You will never know what you will face later”, they say from the study, who assure that throughout the different levels to overcome they will meet “diverse” and “strange” characters that will help the couple restore their body and their relationship.

It takes Two video

As you can see in the gameplay, the visual style is dynamic with a perspective that constantly shifts from general displacement to usual camera on a 3D platform, passing through zenith perspectives when facing bosses and even dividing the screen in two at times when the protagonists are on different stages. The “gameplay disruptive “lead players to various situations such as “piloting a pair of briefs to DJ at a nightclub”.

It takes two the game awards 2020

“At Hazelight we are always looking to push the limits of what is expected in games”says Josef Fares, founder of the studio and director of the game. “We have taken all the learning from our price games and have gone up a notch, intertwining narrative and game mechanics for an experience that ana genres. Players will travel through crazy challenges in a fantastic world unlike any they have seen before. It’s going to be totally different from what people expect from cooperative play! “

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