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How PS5 games will harness the PS5 controller’s haptic engine


The new DualSense controller for the PS5.
The new DualSense controller for the PS5.
Image: Sony

At first glance, the PlayStation 5 DualSense controller does not seem like a level change from its predecessor, the DualShock 4. The shape is similar, the design is almost identical and the 4 mythical icons (Square, Triangle, Circle, X) they are still in the same place as always. But there are some subtle improvements. One of those that Sony has announced in recent months is the improved haptic feedback of the controller and its relationship with the new “adaptive” triggers.

In a post on the PlayStation blog, several PS5 game developers shared some ideas on how haptic feedback works in this new DualSense. The best to explain it has been Dinga Bakaba from Arkane Studios, director of Deathloop, a first-person murder game that will arrive in the near future. Apparently, when your gun jams, the triggers on the DualSense will do the same as well. This “gives the player immediate feedback even before the animation fully develops, signaling to the player in physical form that they need to unhide their weapon,” Bakaba said.

We can talk all we want about teraflops, processing power, graphics and other obvious technological advances that the next generation of consoles will bring. (In fact, we have already done it, several times). But I would say that subtle changes like this are just as important. Clearly, having your triggers stuck in the middle of a fight seems like the kind of frustration that will make you want to pull your hair out. But it also sounds like a tremendously immersive experience.

The blog also discusses other uses of haptic elements in the new controller. DualSense. For example, according to creative director Brian Horton, in Spider-Man: Miles Morales apparently there will be a kind of rolling vibration. If you use a special move, like Miles’s “Poison Punch,” you will begin to feel the vibration start in the left hand and move to the right through the controller, ending with the end of the attack. Is very far from thatthe generic vibration you would feel when hitting or getting punched in the Spider-Man of 2018.

Gran Turismo 7 will use the haptic response of the DualSense triggers to mimic the feel of a real vehicle’s antilock braking system.

The DualSense will also help the weapons in Horizon Forbidden West “They feel even more unique and satisfying to use,” said Mathis de Jonge, games director at Guerilla Games. She did not elaborate on it.

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