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Home Economics Hot Game E-sports Investment Hot-Finance-Business

The new crown epidemic has induced demand for the housing economy, which has led to explosive growth in the gaming and gaming industry. According to a FactSet survey, the world’s top 6 game publishers estimated revenue growth of 20% last year, far exceeding the level of previous years. The investment legal person believes that with the successive launch of new game consoles and software, there is still room for double-digit growth in profits this and next two years, which will become a new blue ocean of investment that cannot be ignored in the future.

Chen Shijie, manager of the first gold global eSports e-sports fund, said that due to the impact of the new crown epidemic, the box office of various sports events, concerts and other entertainment industries around the world is terrible. However, for the gaming e-sports industry, it is a critical year for a major outbreak.

According to the FactSet survey, the six major game publishers of Zynga, Nexon, Take-Two, Electronic Arts, Activision Blizzard, and Biyu will see revenue of 24 billion U.S. dollars in 2020, an annual growth of 19%, which is much higher than that of less than 3 in 2019. %Performance. In terms of profit, the growth rate is even greater. For example, Activision Blizzard’s net profit is estimated to grow by 74% to 3.9 billion US dollars.

In addition to the traditional game software dominated by heavy players, App Annie and IDC also estimate that mobile games belonging to the light or medium player market will exceed $100 billion in revenue in 2020. Not only did the software explode, but also related hardware equipment, such as desktop computers, laptops, headsets and other peripherals, had also seen a straight increase in buying momentum.

Chen Shijie believes that in the absence of the epidemic, the increased demand for housing economy will make the gaming industry glow. Even if the epidemic cools in the future, more than 40% of the world’s 8 billion people are already playing video games. Gaming e-sports has gradually become an entertainment project for most people and will continue to flourish.

This year, with the successive launch of new game software and the hot sales of new Xbox and PS5, it will drive the gaming e-sports industry to achieve new success. Taking the STOXX Global Gaming E-sports Index as an example, it is estimated that this year’s revenue and profit will grow by 12% and 28% respectively; and next year’s profit will also have double-digit growth opportunities, becoming a new blue ocean of investment that cannot be ignored.

(Business)

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