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GTA AI: Take-Two CEO Says Machines Can’t Replace Human Creativity

by Rachel Kim – Technology Editor

Take-Two CEO Dismisses All-AI ‘GTA’ Possibility,Cites Copyright Concerns adn⁢ Creative Limits

NEW YORK Take-Two Interactive ⁤CEO⁤ Strauss Zelnick emphatically stated ⁣that an entirely⁣ AI-generated game comparable to Grand Theft Auto is currently impossible,and raised concerns about the legal protections​ for AI-created content. Speaking recently,⁣ Zelnick underscored ​the irreplaceable role ‍of​ human creativity in game growth, ⁢particularly in crafting the immersive worlds⁢ central to ⁢Take-Two’s⁢ success.

The⁢ debate surrounding AI’s ⁢impact on creative industries has intensified recently, fueled ⁤by tools like OpenAI‘s Sora video generator – capable of producing hyperrealistic visuals – and a recent legal ruling highlighting the lack of copyright protection for AI-generated work. Zelnick pointed ⁤to this legal ambiguity, stating,‍ “If you create ‍work with AI, it is not protected by copyright.” This poses a significant challenge for the games industry, ‌mirroring concerns in cinema ⁤and music regarding protecting original creations from being replicated by‍ AI models trained on existing⁣ data.

Zelnick dismissed ⁢the notion of simply “pressing​ a button” to create a‍ game like GTA,asserting that any AI-generated attempt would be​ “something very derivative.” He emphasized that​ artificial⁢ intelligence excels at analysis ⁤and prediction,‍ but lacks the capacity for true innovation. “What we do at Take-Two is not ‍based on old data,but on vision,” he explained.

While ⁣acknowledging AI’s potential for optimizing technical aspects ⁤of game development, Zelnick maintained that the design of believable and engaging universes requires a level of creativity algorithms cannot replicate. “AI is great at looking back. We create what does not yet exist,” he ‍said. this philosophy has demonstrably ⁢benefited Take-Two, with eleven of its ⁣franchises exceeding‍ five million‌ copies sold at launch, and Grand Theft Auto V achieving $1 ⁣billion in sales within three days of⁤ its release.

With GTA 6 slated for release ​in May 2026, Take-Two remains committed to prioritizing human ingenuity.⁤ “Our teams seek to approach perfection every time,” Zelnick concluded,‌ “and no AI can do that.”

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