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Good thing Starfield wasn’t developed for PS5, Microsoft’s top engineers are helping Bethesda, according to Todd Howard

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Todd Howard, key figure at Bethesda Game Studios and game director of Starfield, recently gave over two hours of an interview with YouTuber Lex Friedman. There were many details and questions to discuss in the chat, most of them related to the highly anticipated space RPG currently in development.

Among the topics covered was that of the exclusivity of the console game for Xbox Series X and Series S. During the interview, Howard explained that not having to deal with the PlayStation 5 edition allowed the developers to focus more on developing the Xbox Series X|S version. . In other words, the Bethesda developers have rediscovered the “joys” of console development, which they have not experienced for a long time. The studio’s last game to be released on a single console was The Elder Scrolls III: Morrowind, an Xbox-only game in 2002. On this occasion, developers Bethesda are supported by some of Microsoft’s best engineers who are collaborating on the Xbox Series X|S version.

Howard has also admitted that he would like to reduce the development time of his games (including the reference to The Elder Scrolls 6, announced more than four years ago), but this is not possible due to the fact that fans are constantly waiting. Starfield itself is keeping itself waiting longer than expected: originally scheduled for November 11 this year, it has been pushed back to an unspecified date in 2023. Like Phil Spencer, Howard also said Starfield’s pushback is was the right decision: releasing it in November would pose risks for the team, the game, the fans and the Xbox brand. As if that weren’t enough, the “Platform Seller” label, which indicates a game designed to represent the entire platform and promote its sales, only increased the pressure on the team.

Starfield Coming to PC and Xbox Series X | S. It will also be available on Game Pass from launch.

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