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Game Society ˝Self-regulation fails, it is necessary to disclose accurate probability information˝


▲ President of the Korean Game Society, Jeong-Hyun Wi (Photo: Game Mecca)

The Korean Game Society announced its position on the disclosure of probability-type items that have recently emerged as a hot issue. The self-regulation that has been implemented during the industry has lost the trust of gamers, and it is necessary to disclose accurate probability information through the law.

On the 22nd, the Korean Game Society made a statement on the mandatory disclosure of probability-type items. First of all, the society pointed out that the self-regulation implemented by the industry over the past six years was not effective. In particular, he said to the Korea Game Industry Association’s assertion that’there are many cases where the probability is not accurately known even by developers and operators’, saying, “If the developer and the business operator do not know exactly the probability of change, is it false information that has been disclosed?”

In addition, the society said that there is no case of not disclosing product information in industrial products, finance, and service industries. The Society said,’In the case of food, the origin must be marked along with the ingredient information, and violating this will result in imprisonment for up to 5 years or a fine of up to 50 million won. Lottery tickets such as lottery are also revealing the probability of winning.’

Therefore, the Ministry of Culture, Sports and Tourism and the National Assembly Culture, Sports and Tourism Committee, in charge of the Game Act, also announced that the amendment to the Game Act, which included mandatory disclosure of probability information, should be dealt with in the lead. In addition, it is said that the disclosure of accurate probability information is of paramount importance to restoring the trust of fallen game users.

“I feel a sense of crisis by seeing the spread of protests and protests against probabilistic items such as truck demonstrations by game users in recent years. Probabilistic items are combined with the so-called’eating IP concerns’, and the game industry’s It should be borne in mind that the user’s backlash against probabilistic items can cause a social impact, which could lead to direct regulation on the game’s business model. ‘Things can happen.’

“This legalization of probability disclosure is only one measure to prevent such a situation. In the past, the game shutdown system was enforced in 2011, the 4 major addiction law controversy in 2012 that equated games with drugs, and the WHO game disease code designation. “We will have to find a lesson in the precedent of failing to respond.”

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