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Diablo IV: Details on storytelling, the open world and multiplayer – News

Formalized during last year’s BlizzCon, the fourth part of Diablo is still in the development phase. For the second time, the Blizzard team takes stock of its latest advances and gives us some details about the narration, the open world and the title’s multiplayer.

Throughout a report published on the official site from Blizzard, director Luis Barriga says that one of the last stages of development was to integrate complete content in a region called “the arid steppes“: campaign, details of the open world, objects, dungeons, kinematics and PvP sub-area. The objective then being to carry out tests for several days on this segment in order to analyze the data. The team explains that they generally focus on certain features or specific areas of the game during development.

With regard to the narration, several elements would have evolved, in particular for the conversations. Unlike the previous section, which displayed the name and portrait of a character, he tries out various movements of manual or automatic cameras. For example, during a discussion with an NPC, the camera will be able to focus on the character and animations will be triggered for the dialogues.

Blizzard also mentions the exploitation of kinematics in real time. Some key scenes will be framed like a film. This real-time system allows you to display your hero with his current armor.

Diablo IV: Details on storytelling, the open world and multiplayerDiablo IV: Details on storytelling, the open world and multiplayer

As for the open world in Sanctuary, it should be possible to take advantage of a “multitude of systems and activities“dedicated; The opportunity to take a break from the main campaign for”crafts, events, PvP and side quests“.

We believe that being able to approach the game by varying between narrative and ancillary content as you wish will make the campaign more enjoyable than it has been in previous games.

Diablo IV: Details on storytelling, the open world and multiplayer

Camps Described as Strategic Points to Become Allied Outposts once you have defeated the enemies there. Everyone has their own story; one of them, for example, was terrorized by a curse that turned villagers into salt statues.

Another thing, mounts give you the ability to reach goals faster. You can personalize them, by hanging a trophy on the saddle, among others.

Finally, finding a satisfactory balance for Diablo IV multiplayer was not an easy process, explains the team. You will be able to meet other players in cities, but stay alone or in a group in the dungeons. From time to time, you will also come across someone on the roads. The presence of other players will be felt more fully at world events, when it will be necessary to repel the attack of a horde of cannibals or even to defeat the boss Ashava. Note that” it will never be mandatory to join a group to take part in a fight. Several tools will however allow you to find one according to its activity or by proximity in the game.

Blizzard now explains that he wants to refine the classes, taking inspiration from the barbarian’s arsenal system as well as the druid’s metamorphic mechanics. There is still work to be done, the title is not yet “at the alpha or beta stage“. Additional information will be arriving shortly.

Diablo IV is expected on PC, PS4 and Xbox One on an unknown date.

video">Diablo IV unveils three minutes of gameplay – BlizzCon 2019


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