Remedy Entertainment’s New FPS Faces Early Flop
The highly anticipated team-based shooter, “FBC: Firebreak,” from Remedy Entertainment, is struggling to gain traction. Initial player counts are alarmingly low, signaling potential trouble for the studio’s newest venture into the competitive gaming market.
Early Reactions Are Negative
Initial reception to “FBC: Firebreak” has been overwhelmingly negative, with players expressing dissatisfaction. The game’s early performance has led to widespread disappointment. Many are criticizing the repetitive gameplay and lack of content. The $40 price tag also seems to be a point of contention.
Players have voiced their complaints online, with some going as far as to call the game “boring” and “repetitive”. One user shared their take in a Steam review.
“The use of weapons somehow feels 10 times worse than Control … basically this game is all people say it is: repetitive, boring, lack of content. The optimization is also pretty bad.”
— Anonymous, Steam Reviewer
The game’s player base is currently hovering between 700 and 1,000 concurrent players, with a peak below 2,000. This is a stark contrast to the success of other recent FPS titles. The financial success of a video game often depends on the player base; for instance, “Call of Duty” saw over 10 million players on its launch weekend (Statista 2024).
A Possible “Concord 2”?
Some are already comparing “Firebreak” to “Concord,” another team-based shooter that failed to resonate with audiences. If the game fails to attract more players, it could be heading in the same direction. It remains to be seen whether Remedy Entertainment can turn things around for their latest release.
As the gaming world watches, the question remains: Can “FBC: Firebreak” overcome its initial setbacks and find its audience?