Cyberpunk 2077 game director: Claims to non-linearity are justified

Cyberpunk 2077 – a rather non-linear game with a lot of different choices that affect the ending of the game. Alas, the action role-playing game still received negative reviews from players who were expecting something more.

This idea is partially supported by the quest director Pavel Sasko. He believes that the claim is fully justified. He spoke about this during a recent stream. The conversation starts at 77 minutes.

There are many reasons. Players were expecting more because of the way The Witcher 3 is built and I think that Cyberpunk 2077 has an insane amount of non-linearity, but I think expectations were higher.

Second, the expectations were specifically for the big branches in the narrative. AT Cyberpunk 2077 there are a bunch of big offshoots, but you think of them differently. I think the little junctions weren’t satisfying enough for the players.

As developers, we interpret non-linearity much more than the players do. Gamers just think, “Could I make a completely different choice and see completely different content?”

In any case, Sasko doesn’t blame the players for waiting. He acknowledges what could be done better and promises to improve in the future.

Perhaps CDPR will give more choice in the Phantom Liberty add-on for Cyberpunk 2077. It should be released this year on PC, PS5 and Xbox Series.

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