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“Cyberpunk 2077” alluded to: The game is really that good!

Actually, we should rather get into our futuristic car and quickly look for space. Because in “Watson“, the officially worst neighborhood in”Night City“With its very own mix of industrial and underground architecture, it is teeming with higher-class adversaries who want to briefly process with us. And actually we are with V., the main character of “Cyberpunk 2077”, hopelessly inferior. Especially when we go into direct confrontation with the bad guys who guard a spicy tape somewhere inside the system. But in the game world of “Cyberpunk 2077” means “actually” not “impossible”. We park our car next to the high fence and climb over it to get to the industrial site. We hack a camera to find all possible sources of danger. We take a security guard by surprise when we distract him with a defective electronic device and then carefully sneak past to the destination. And then we have the tape and can think about what we can do with the father-son duo, which deliver brutal snuff memories of real people to willing clients.

The streets of “Night City” are a dangerous patch CD Projekt Red

It is not just an empty phrase that the path in “Cyberpunk 2077” is actually the goal. Again and again we became scarce in ours four hour play time in the latest role-playing epic by CD Projekt Red V. want to move through the complex, highly dangerous and dark game world of Night City. The limit of what is possible is not only related to our current level status, the expanded skills, the equipment and the special perks, but is also heavily dependent on the approach of the respective players. Whether as a tank, as a hacker, as a stealth player or as a mixture between: Almost every situation in “Cyberpunk 2077” offers numerous optionshow we can master them in the best possible way. Senior level designer Miles Tost also describes this as one of the most important qualities of “Cyberpunk 2077”: “You can almost always find different ways in which a player gets into a location and moves in it. There is never only one solution. And that is why the game to a very personal experience. It depends on what kind of figure V. should be for the player. “

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Cyberpunk 2077: The agony of character (and scenario) choice

In contrast to “The Witcher 3“the question of who you as V. want to steer through the world of” Cyberpunk 2077 “begins with the character creation: In fact, players have pretty much every conceivable option at hand to use V. to bring the character of the (alp) Making dreams come true – from the fingernail color, the torso circumference and the most spectacular neon mohawk cut to the genital size that complies with the standards – in “Cyberpunk 2077” pretty much all conceivable options are available to individualize V. But not necessarily that Appearance plays a major role in V.’s career, but above all the path of life that you can choose for V. at the beginning of the prologue: You have the choice between the “Street Kid“, the”Nomad“as well as the”Corporate“At our opening date we started with the” Street Kid “and are supposed to wash the name of the likeable bar owner, who was indebted to the local fixer Kirk, in a godforsaken bar called” El Coyote Cojo ” Solving the problem: Of course, not everything in the streets of Night City works as we had imagined.

Cyberpunk 2077 CD Projekt Red
Fixer Kirk sends us on a really simple mission. Actually … CD Projekt Red

The breathtaking backdrop of Night City we have at the beginning of “Nomad“Incidentally, we can only observe scenarios from a distance: Because we start as a” Mad Max “for the poor somewhere in the wasteland where we not only have to deal with an annoying sheriff, but together with ours Partner Jackie to smuggle hot goods into “Night City”. By the way, in all scenarios, sooner or later we’ll meet our AI companion with the big mouth and the loyal soul, who will remain one of the few confidants of our main character throughout history. In fact, your chosen path of life should also have an impact beyond the prologue: For example, certain dialog options and story developments should be linked to the path you selected at the beginning of the game.

The many procedures, story branches and character options are only part of the role-playing reality that “Cyberpunk 2077” makes up despite the first person perspective. The other is the extensive skill tree, which is divided into the attributes Body, Reflex, Intelligence, Technical Ability and Cool divides. Each attribute can be identified by numerous more perks be supplemented. And of course you can get cybernetic implants from the ripper “Ripperdoc” of your trust, which will significantly upgrade your skills again.

Cyberpunk 2077 CD Projekt Red Nomad
The somewhat different “Road Trip” outside of “Night City” CD Projekt Red

Depending on where you’re focusing on your character build options and options will be unlocked for you to complete quests as well as possible in stealth mode. In fact, the opposing AI sometimes turned out to be a bit too susceptible to stealth practices and recognized the player quite late. The use of the hack skills is particularly attractive because of the large number of elements that you can manipulate in the game. And firefights also feel very good thanks to very good weapon feedback. CD Projekt Red already went into detail about further aspects of the gameplay in the last Deep Dive video, so that you can take a second look at this point if necessary:

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Cyberpunk 2077: Night City lebt

Basically, you can move through “Night City” almost from the start, but you also have to live with the consequences if you encounter significantly stronger adversaries. Getting around No.1 is of course your car that you can have it transported to any place at any time at the push of a button – similar to Geralt’s horse in “The Witcher 3”, but with significantly more horsepower under the hood. By to cruise the streets of “Night City” was one of the many highlights of our play session, even if arcaded controls take some getting used to and not all streets were as lively as they will probably be when the game is released. Nevertheless, it is unbelievable with what level of detail the level designers have provided the futuristic future metropolis. The fact that “Night City” feels very different from the open game worlds of GTA, Red Dead Redemption & Co. is also due to the fact that the world is not just about futuristic architecture is mastered, but at its core also goes much more vertically. The gigantic buildings in “Night City”, some of which are also accessible, have many levels with bars, snack stands, neon ads or even NPCs with side quests and feel “inhabited” in the best sense.

Cyberpunk 2077 CD Projekt Red
In the streets of Night City CD Projekt Red

“Cyberpunk 2077” always gives the impression that the individual districts in “Night City” have something to tell with their gangs, corporations and other residents: Similar to the skyscraper in the Gamescom 2019 demo in Pacifica in the distance is under attack, we noticed many small details in the game world this time, which the game one unique liveliness to lend. The presentation has also made another significant leap forward: (neon) lighting effects, character models and textures – everything seems to be from a single source. To what extent the “old school” consoles called PS4 and Xbox One will actually get this open-world splendor to work will probably be until the game is released on November 19, 2020 one of the mammoth tasks that CD Projekt Red has to master. Everyone else has at least two months extra time to save on a high-end graphics card with RayTracing support or gamble “Cyberpunk 2077” without “PC Master Race” -Trara directly to the release of the next-gen consoles.

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Cyberpunk 2077: Braindance – The coolest new gameplay feature

One of the coolest innovations that CD Projekt Red has also shown at its own “Night City Wire” are the so-called “Braindances”. “Virtual Reality” is a child’s birthday against this most perverse form of entertainment: “Braindance” allows real human memories and emotions to be recorded, edited and ultimately also consumed by strangers. An entire industry in “Cyberpunk 2077” is devoting itself to the most extreme forms of “braindances” and the invasive technology is also extremely useful as a gameplay feature.

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In an order, V. wants to break into the office of a high-ranking member of a megacorporation and find a certain item that the apartment owner is hiding. Using a strange memory, V. edits through the scene, changes to the audio and video track and not only gradually finds all the security mechanisms of the target person, but also finds the item in question in an unexpected place. The mechanisms that CD Projekt Red uses in “Braindance” are reminiscent of a damn clever detective game and fit perfectly into the cybernetic reality of “Cyberpunk 2077”.

Cyberpunk 2077: Our conclusion after four hours of play

We spent almost four hours in “Night City” and enjoyed every single minute: CD Projekt Red has another hit guarantor at the start with “Cyberpunk 2077”, the one with his lively and detailed game world, of the incredible playful freedom as well as the exciting characters, scenarios and storylines scores. The complex and multi-layered role-playing elements, the important character building and the numerous options in quests and dialogues prove that the game is anything but a futuristic first-person shooter. To what extent CD Projekt Red achieves the same class of quests and side quests that “The Witcher 3“To have catapulted into one of the most important and successful role-playing games of all time remains to be seen.

With such a massive and dense game, it is also clear that CD Projekt Red does not want to take any risks and invests the additional two months in bug fixing and balancing the game world. We are certain that the additional waiting time will definitely be worth it! You can see the brand new trailer for “Cyberpunk 2077” here:

Text & Preview for TV Movie Online: David Rams

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