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Command & Conquer Remastered Collection


Cult in a double pack

In addition to the iconic main games, the Remastered Collection also includes the Tiberium conflict expansion pack “The state of emergency” and the two red alert extensions “Counterattack” and “Retribution blow”. The additional missions are designed loosely and can be selected directly in the mission menu. In total, more than 100 missions can be completed, with the main focus of course on the story campaigns of GDI and Nod or Allies and Soviets.

Since C&C is one of the early real-time strategy representatives and is almost 25 years old, the missions are really very basic and simple compared to modern titles, but that’s how it was back then. The maps are comparatively small and not very interactive. The missions are short, simple and sometimes vague. The variety of units and depth of tactics are also very manageable, although red alert level has already made a clear leap in relation to the Tiberium conflict.

All missions can be played in the Remastered Collection on three levels of difficulty (casual, normal and hard), which turns out to be a good innovation, since the level of difficulty of the missions fluctuates greatly and you have to find out a lot by trying out yourself … Nevertheless, Command is and remains & Conquer with its characteristic videos, the driving soundtrack and the inimitable stupid computer intelligence of the collectors a central milestone in the real-time strategy area (to the report: C&C through the ages).

Kane and his brotherhood of Nod are the hallmarks of the Tiberium universe.


Ex-Westwood employees are involved

It is the attention to detail that stands out in the Remastered Collection. Both games begin with a video emulation of the installation program at that time, in which the grading of the resolution and the imitation selection of the sound card are presented. If there are no memories …

This is followed by the C&C-typical video orgy until the first mission begins with the old graphics. The first additional task is then to switch to the revised optics, which scores with much sharper and prettier units and buildings up to 4K. The surrounding graphics are also sharper, but the remaster does not change the barren and sterile game world. In campaign and battle mode, you can switch between the old and revised graphics at any time by pressing the spacebar.

Red alert: Allies are fighting the Soviets - and the moving Tesla coil is striking.

Red alert: Allies are fighting the Soviets – and the moving Tesla coil strikes.

-From then on, you can experience a real-time strategy classic with sensible additional functions and lots of additional content! The secret missions “Funpark Dino” and “Ant” have also been hidden in.

Innovations and improvements compared to the original

The side command bar for the production of units and buildings has been retained, but has been enlarged to three columns (previously two columns). The mouse wheel can be used to switch between the classic camera distance and the zoom of the Gold Edition. In the game options you can activate a unit queue to produce multiple troops. However, there are no collection points for units. Waypoints for troop movements can only be assigned in red alert (with the Q key). The control can be switched to the left-click / right-click scheme. Game speed and scroll speed can be adjusted like the hotkeys.

Too strong as ever: The mammoth armor of the GDI.

Too strong as ever: The mammoth armor of the GDI.

-The Tiberium conflict did not offer a battle mode at the time. The developers have eliminated this shortcoming. In contrast to the classics, all missions can be individually selected and replayed depending on the progress of the campaign. For the first time, the Spec Ops missions from the console versions (N64 and PlayStation) of The Tiberium Conflict are included. The cutscenes from Red Alert: Counterstrike (PlayStation) are housed in Counterstrike and Retaliation. A map editor for your own single player and multiplayer maps can be started directly in the launcher.

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