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CEO Park Seong-cheol, “Unreal Engine 5 will drive the real metaverse”

Epic Games will hold “Unreal Summit Online 2022”, a conference to share various technologies and application know-how of Unreal Engine from 27 to 30. This summit, which is released online for free, starts with a common topic for each day and covers all areas where Unreal Engine is used, such as games, movies, TV and animation, architecture and cars, and various information such as how and useful functions will be disclosed.

Before the Unreal Summit, Park Seong-cheol, CEO of Epic Games Korea, said: “I have been following Unreal Engine 2.5 and 3, but recently it has become difficult to distinguish whether it is a real photo or a rendering with Unreal. Motor.” he remembered

He also mentioned the metaverse, which has been a hot topic recently. Currently, while “Metaverse” is used in various ways such as advanced versions of existing SNS, world of virtual reality, 3D media, games and entertainment, CEO Park Seong-cheol defines the prerequisites for Metaverse as “transcendence beyond reality” and ” individuality”. It should be possible to create and participate at any time. “It is not simply a space implemented in 3D, but a function as a platform and content that transcends reality where many things have to happen simultaneously as vividly as reality and anyone can create or enjoy. freely of content and engage in economic activities.

CEO Park Seong-cheol, who chose Fortnite as one of these examples, pointed out that Epic Games has been supporting and building the necessary things for the “Metaverse” since before Fortnite. Unreal Engine, only used by a few developers, was opened for free seven years ago and, after acquiring several companies that provided useful features for creating assets and sharing content, such as Quixel MegaScan, Reality Capture and Sketchfab, was used for free or more than before made available at an affordable price. Specifically, the profit sharing ratio has been changed from the 3: 7 structure, which has been established as industry custom, to 12:88 so that developers can secure more revenue than before, lowering the barriers to content creation. .

▲ Not only Fortnite, one of the examples of Metaverse, but also

▲ Acquired several companies to distribute features for free and improved the profit sharing ratio in an intuitive way for developers.

“The foundations of Metaverse are the same as in the real world, but it is a transcendent space in which each individual can freely drive,” said CEO Park Seong-cheol. It is said to provide an environment.

Meanwhile, prior to the opening of this Unreal Summit, Nick Penwarden, Epic Games Vice President of Engineering, briefly explained the upcoming Unreal Engine 5 update through a special video. In version 5.1, which is expected to be released later this year, Nanite and Lumen, representative features of Unreal Engine 5, will be improved so that they can be used not only in games but also in various fields. It has not yet been revealed whether it will be supported in the mobile environment, but he added that it is of great help in the development of the Unreal Engine as there is a lot of feedback regarding the production of high-end mobile games in Korea, including Epic. Korea Games.

Unreal Summit will be held online from 27 to 30 and various conferences related to various sectors such as games and movies will be prepared.

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