Bayonetta 3 has everything fans really want

▲ Bayonetta 3 logo (Photo: Game Mecca footage)

On the 28th, borrowing the mouth of a character from the game, he said: “Looking at yourself, you seem to be terribly late. But I’m ready to give you whatever you want. “The game has been released. It’s been 8 years since the previous game was released, so it’s fair to say it’s bad. The deceased student’s name is Bayonetta. To be exact, it’s Bayonetta. 3, which I’ve even heard of vaporware.

How well done would you say you’re ready to give it all away? I found out why after playing. In addition to Bayonetta, the stories of Jeanne, Enzo, Rodin and Luca, who have continuously appeared in the series, go around the world, and also the new character Viola, who can not miss in the new story, has shown a pretty good presence. The quality of the story was relatively underwhelming, but the look of a new combat system that improved the quality of the action and the credits that seemed to herald the next were enough to keep you looking forward to the next job or DLC.

▲ Bayonetta 3 Nintendo Direct Trailer (Video Source: Nintendo Korea Official YouTube Channel)

Packed well to meet the 8 year wait

In addition to Bayonetta, there are other playable characters that can be encountered in Bayonetta 3, Jeanne and Viola. These three show different fighting styles and, in Bayonetta’s case, “Summon a Beast”, which will be described later, has been added to the battle is similar to the previous work. , Viola is in close combat with draw and sword, and Jeanne is in charge of the infiltration, playing their respective roles and leading the story.

It has a different structure from the previous Bayonetta 1 and 2 games, so even though Bayonetta 3 is the first game, it’s not hard to understand the story. The hostile target is an unknown entity called the homunculus, which is presumed to have been created by man. Bayonetta travels through various dimensions called ‘multiverse’ to prevent the destruction caused by the homunculus leader, meeting another self, I also see my family. It was a disappointing story compared to the completeness of the battle, but it was meaningful enough as she was able to see the hidden story of Bayonetta’s worldview.

Notably, Jeanne's stealth action part is full of homage to spies (Photo: Game Mecca footage)
▲ In particular, Jeanne’s stealth action part is full of tributes to spies (Photo: Game Mecca footage)
In field battles, Bayonetta is the main character and sometimes the viola is operated (Photo: Game Mecca footage)
▲ Field battles are based on Bayonetta, sometimes with Viola (Photo: Game Mecca footage)

In particular, the images of Bayonetta in various sizes and her magical hair, glasses and face spots that do not change from each other clearly show Bayonetta’s identity. Additionally, various magical beasts and weapons they used can be directly equipped, and gear switching is possible with a single button, allowing for more elegant actions with a simple operation.

Here, not only the taste of sight, but also the “taste of hearing” has been fully utilized. Space and time characters and backgrounds are constantly changing due to the three playable characters and the multiverse background, but background music suited to the situation from city pop to punk rock is naturally connected and engaging. Notably, the rock BGM that comes out during the viola battle adds a sense of speed to the battle, which lacks style compared to Bayonetta, and complements the visual simplicity.

It is not necessary to show great perfection only in the context of this ‘game’. During the game, you can collect concept art, etc. to thoroughly examine the elements of the game, and you can check out the 3D modeling written in the game as well as the setting and background, etc. This seemed to compensate for the slightly disappointing volume, which was 18 hours long and 10 hours short.

Even if it's not just about glasses, is it possible to judge everything you wear around your eyes as glasses?  (Photo: Game Mecca footage)
▲ Even if it’s not just about glasses, is it possible to judge everything you wear around your eyes as glasses? (Photo: Game Mecca footage)
The Encyclopedia of Monsters and the collection of concept art are really interesting content from a fan point of view (Photo: Game Mecca footage)
▲ The Encyclopedia of Monsters and the Concept Art Collection are really interesting content from a fan point of view (Photo: Game Mecca footage)

Masked ball made by witches and monsters

Summon Monsters is a combat system that was first revealed in Bayonetta 3. There are three main types of monsters: Demon Masquerade, Demon Slave, and Witchcraft Deadly God. Demon Masquerade is a system that uses technology by borrowing the power of a beast that can be summoned during battle or assists movement, and has excellent mobility and impact range. Daemon Masquerade, which is linked to a combo, adds sparkle to the smooth action, but most importantly it maximizes visual impact. The added vibration along with this further enhances the taste of the combo.

▲ Introductory video to the action of Bayonetta 3 (Video source: Nintendo Korea official YouTube channel)

Demon Slave is a kind of summoning technique and the player can enjoy the game by controlling Bayonetta and a giant beast. However, when using the Demon Slave, Bayonetta becomes helpless and the beast also disappears when she takes damage, leading to a high-risk return. Instead, it’s worth considering linking battles that continually deal heavy damage to slowed down enemies as it can be used in “witch time”, which triggers when an accurate breakout and slows down time.

Devotion of the heart is an invocation that summons a giant beast to fight a giant homunculus. This giant monster battle is simple to use, but by applying the compatibility of each skill, it induces a series of fights and maintains the tension of the battle by being able to defeat and counter. This monster summoning helps Bayonetta’s battle with various effects, but also delights the eye with gorgeous effects that suit the genre of the elegant.

There are elements to consider if connecting to combat is difficult (Photo: Game Mecca footage)
▲ An automatic combo item worth considering if connecting to combat is difficult (Photo: Game Mecca footage)
Most of the action is done with the beast, and that's fun too (Photo: Game Mecca footage)
▲ Not the action, but the chase with the beast (Photo: Game Mecca footage)

In keeping with this new system, the shape and characteristics of the enemy homunculus have also been introduced to match the beast so that the battle can be used more strategically. For example, the light prediction unit of the “Mediocris” action is very mobile and cannot be captured by slow beast attacks, and there are self-destruct units specialized for demonic attacks, such as the light airborne combat unit “Panus. “, so it’s suited to the situation, requires judgment, and has strategic fun.

All of these monster summoning skills also use Bayonetta’s hair, so every time you summon them, the visual concept of Bayonetta’s uniqueness is clearly revealed. In particular, the overwhelming directing that black hair gets sucked into when summoning a large beast, or the powerful cinematic that pulls its own heart out to summon, showcases the main character’s strength and skill at the same time, while perfectly connecting. with the battle to add fun.

There is also a mini-game that uses the homunculus as a puzzle on the field (Photo: Game Mecca shooting)
▲ There is also a mini-game that uses a homunculus as a puzzle on the field (Photo: Shooting range from Game Mecca)
When I first saw you, I thought you weren't on our side (Photo: Game Mecca footage)
▲ When I first saw him, I thought he wasn’t on our side (Photo: Game Mecca footage)

It’s a game that’s a shame to only have the Switch

Bayonetta 3 is not without flaws. The collectible content is only carefully placed in places that are hard to look around, both to forcefully increase playtime, and the box puzzle displayed an evil arrangement as if it were based on the use of Devil Masquerade. In Bayonetta 3, featuring fast-paced battles and progress, it’s very disappointing that it takes a long time for a piece of content.

But all of these are factors that can be ignored. The essence of the game is combat and only the contents described above are elements that players can selectively enjoy in the process. There’s another disappointment that sinks into the heart of Bayonetta 3. It’s a Nintendo Switch exclusive.

Indeed, the Nintendo Switch is not a device capable of running flashy action games smoothly. It’s inevitable because it was developed with support from Nintendo, but that’s a painful weakness in Bayonetta’s gameplay. It is normal for the colored effects to break in portable mode, but also in dock mode, if the screen is a little larger, you will see the bare low-resolution textures. From large-scale chases that require urgency, to stuttering frames, to poor interactions between light and objects. The unique and impactful images of Bayonetta, who hoped to be revealed even in the midst of gorgeous action, were overshadowed by the unintentional naive angel mode, which was a combination of several motifs.

I activated naive angel mode once, but there was no difference, so I deactivated it (Photo: Game Mecca footage)
▲ True naive angel mode was used to quit smoking (Photo: Game Mecca footage)
In mobile mode, it's broken to the extent that it's a bit much (Photo: Game Mecca footage)
▲ Handheld mode was visually difficult (Photo: Game Mecca shooting)

Ironically, the fact that Bayonetta 3 is a well-made game is further emphasized by this shortcoming. Despite being released as a console device where it’s hard to embrace the Bayonetta series, where speed and graphics are important, it has fun. The directing and planning that seamlessly intertwines giant beast, hand-to-hand combat and 2D stealth action with Bayonetta’s originality “Non-Stop Stylish” can only be praised.

So Bayonetta 3 was saved by the Switch, but it’s hard to get rid of the thought that it’s a game the Switch killed. I wonder if it would be good if a PC version with improved graphics like Monster Hunter Rise were released at a later date. Of course, it is a work that was enjoyable only by publishing it, but it is also a shame to put the charm of Bayonetta in this way.

▲ I still regret wanting to stop the abuse of Switch and consider expanding the platform (Photo: Game Mecca footage)

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.