Another Sorcerer is officially in development, using Unreal 5

Even the cunning Gaunter O’Dimm would probably not have predicted that we would see the official announcement of the new game Wizard today. But that’s exactly what happened. CD Project RED definitely confirmedthat a sequel to The Sorcerer is in development, launching a new saga across the brand.

Unfortunately so far we do not know the name, release date, time stamp, genre, or identity of the playable character. We only learned about the change in the technological side of the game, which will probably surprise many fans as well as the revelation of the project itself. The CD Projekt RED says goodbye to REDengin in the futurewho first powered the game Sorcerer 2: Assassins of Kings from 2011 and uses it as well Sorcerer 3: Wild Hunt a Cyberpunk 2077. Instead of a proprietary engine The Polish studio intends to use Unreal Engine 5 for the development of the new Wizard from Epic Games." src="" loading="data:image/jpeg;base64,/9j/4AAQSkZJRgABAQEAYABgAAD//gA7Q1JFQVRPUjogZ2QtanBlZyB2MS4wICh1c2luZyBJSkcgSlBFRyB2ODApLCBxdWFsaXR5ID0gNTAK/9sAQwAQCwwODAoQDg0OEhEQExgoGhgWFhgxIyUdKDozPTw5Mzg3QEhcTkBEV0U3OFBtUVdfYmdoZz5NcXlwZHhcZWdj/9sAQwEREhIYFRgvGhovY0I4QmNjY2NjY2NjY2NjY2NjY2NjY2NjY2NjY2NjY2NjY2NjY2NjY2NjY2NjY2NjY2NjY2Nj/8AAEQgACgASAwEiAAIRAQMRAf/EAB8AAAEFAQEBAQEBAAAAAAAAAAABAgMEBQYHCAkKC//EALUQAAIBAwMCBAMFBQQEAAABfQECAwAEEQUSITFBBhNRYQcicRQygZGhCCNCscEVUtHwJDNicoIJChYXGBkaJSYnKCkqNDU2Nzg5OkNERUZHSElKU1RVVldYWVpjZGVmZ2hpanN0dXZ3eHl6g4SFhoeIiYqSk5SVlpeYmZqio6Slpqeoqaqys7S1tre4ubrCw8TFxsfIycrS09TV1tfY2drh4uPk5ebn6Onq8fLz9PX29/j5+v/EAB8BAAMBAQEBAQEBAQEAAAAAAAABAgMEBQYHCAkKC//EALURAAIBAgQEAwQHBQQEAAECdwABAgMRBAUhMQYSQVEHYXETIjKBCBRCkaGxwQkjM1LwFWJy0QoWJDThJfEXGBkaJicoKSo1Njc4OTpDREVGR0hJSlNUVVZXWFlaY2RlZmdoaWpzdHV2d3h5eoKDhIWGh4iJipKTlJWWl5iZmqKjpKWmp6ipqrKztLW2t7i5usLDxMXGx8jJytLT1NXW19jZ2uLj5OXm5+jp6vLz9PX29/j5+v/aAAwDAQACEQMRAD8A2rWOMad+6IDFTyBnnFUvPF0siTQlMMQNxzTdMJa1YMcjI4NGoKEgbaAuc5xxWvUjoZLrFvbkdaKosTuPJ60UxH//2Q==" size="big" title="" source="CD Projekt RED"/>

It’s interesting, that CD Project RED talks about the beginning of a multi-year strategic partnership with Epic, which will cover not only licensing but also the technical development of the engine itself. The collaboration should even cover the development of potential future versions of Unreal Engine, where relevant. Whatever that really means. In any case, the creators of The Sorcerer and Cyberpunk will work closely with developers from Epic the primary goal is to adapt the engine to open world experiences. Historically, after all, previous versions of Unreal with open worlds did not understand each other very often.

In other words, whatever the next Sorcerer is about, it will be a game set in an open world and will be powered by Unreal Engine 5. However, REDengine is not over yet. Of course, it will be used for the development of the planned expansion of Cyberpunk 2077. We can think of it as interesting CD The RED project talks about the expansion of Cyberpunk 2077 in a single issue, as if he weren’t planning at least two expansions, as expected so far, but it’s still clear to us that Cyberpunk won’t be of much interest to anyone now when another Sorcerer is on the horizon. Now it’s just a question of how far the horizon really is.

Naturally, it is also offered the question of whether there may be another Sorcerer exclusive to the Epic Games Store on the PC. However, the release of the game is so far that in the meantime, things may change or develop in a completely different direction than we would expect now. Addition, The family of the Polish CD Project includes not only the CD Projekt RED development studio, but also the game store. And if GOG doesn’t completely disappear in the coming years (and we damn hope it doesn’t disappear), we can’t quite imagine that the game would be available through the Epic Games Store and not through


We are only sorry that the history of REDengin is basically over at this moment. At the time of the release of Sorcerer 2, it was a fascinating technology that was able to draw breathtaking graphics for its time.. That is, if you had strong enough hardware that the RED Project CD did not spare even a few years later. After the experience with the modified but archaic Aurora engine from BioWare, which powered the first one Spellcaster from 2007, but in any case it was a finished revelation in which the studio invested a lot. Originally it had with its new engine big plans, which included the possibility that it would be licensed by other game studios.

Unfortunately, the licensing never took place, but at least we did robust moding sets REDKit, thanks to which several great mods for Sorcerers 2 were created. We can mention for all of them a charming but never completely unfinished project Lykaonwhose creator, Philipp Weber, later expanded the ranks of the RED Project, or unofficial ending of the whole game trilogy called Sorcerer: The white wolf is leaving 04.30 The Witcher: Farewell of the White Wolf. It was not published until 2020, and it could also boast Czech localization by Filip Ženíšektranslators of Sorcerer 2, Sorcerer 3 and Cyberpunk 2077.

However, Sorcerer 3 only survived about getting to know the more modest Modkitwith which it was not nearly as enchanting as with REDKit, while official support for the Cyberpunk 2077 modding is still in its infancy, despite older reports of the RED Project CD working with selected modders. In both games, however, REDengine not only showed great visuals, so it has always been a competitive technology. Maybe we’ll find out exactly why Unreal 5 took precedence in the end.

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