AMD’s response to DLSS now supports games made in Unity and Unreal

For a month ago AMD launched its upscaling technology on the market. FidelityFX Super Resolution, or FSR, uses an algorithm to upscale games to a higher resolution, without the result being a mushy gumbo.

You can see a video demonstration at the bottom of the article.

Now AMD has opened up for anyone who wants to can use the technology by release it as part of GPUOpen, AMD’s middleware for graphics technology where all projects have open source code.

In addition, FSR is now available in a beta version for developers using the Unity or Unreal Engine game engines. For the latter, the technology is available via updates from AMD’s website.

FSR is AMD’s answer to Nvidia’s much talked about DSLL technology that does virtually the same thing. The goal of both of these solutions is to offer better frame rate performance in games. Basically, you scale up a lower resolution to a higher resolution instead of drawing the game in the high resolution.

The biggest difference between the two – apart from the fact that Nvidia’s approach does not offer open source – is that DSLL uses machine learning to constantly improve results. FSR, on the other hand, supports many more graphics cards, including older Nvidia cards that have not received DLSS support. So far, however, it seems that DLSS offers a slightly better result, but there are few comparisons yet.

So far, FSR has been implemented in 12 games since its launch last month. Resident Evil Village is among the newer additions, along with Arcadegeddon and Necromunda: Hired Gun.

AMD has too released a demo that can be downloaded from GPUOpen. This demonstrates how FSR works on your system, where you are free to choose different settings and fiddle around a bit to see what happens.

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Video demonstrating FSR in Unity. (Video: AMD)



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