Sunday, December 7, 2025

Delta Force Console Version: Delays, Issues, and Controller Challenges

by Rachel Kim – Technology Editor

Delta Force: Is This​ Really the free Shooter⁢ We’ve Been Waiting For?

Delta Force has returned, ‌and it’s…complicated. This isn’t a simple port or remaster; the ⁢mobile version is ⁢actually a separate game built using Unreal Engine 5, boasting technical and gameplay differences ⁤absent from other platforms. Notably, the mobile iteration doesn’t include the story campaign, deemed too demanding for portable devices.However, the console release – specifically⁣ the campaign – is facing notable hurdles.

The ⁣console ⁤version of the campaign notably lacks online co-op, and there⁤ are‍ currently no indications this will be added post-launch.⁤ Performance is demonstrably worse ‌than‌ on other platforms, compounded by frustrating camera issues. Testers repeatedly encountered broken view settings that proved⁢ unfeasible to fix, resulting⁤ in an unsatisfactory experience.

These problems ‌are layered on top of existing issues within Black Hawk Down itself, including an excessively heavy​ protagonist and a punishingly high difficulty ‍that cannot‍ be adjusted. Ironically, adaptive trigger support ‌was implemented for multiplayer but ​not the single-player campaign,⁢ where it would have‍ been more impactful. The campaign, feels unfinished, raising questions about why the launch wasn’t delayed. This package isn’t essential‍ to enjoying the Delta ⁢Force experience.

Graphics, Cross-Play & Cross-Save

On PlayStation ‌5 Pro, Delta Force’s visuals are comparable to a PC running at average detail settings, maintaining a framerate that generally holds steady at 60 frames per second. ⁢Though,⁤ tweaking graphic options frequently enough worsens performance. Unlocking the framerate requires disabling V-Sync, which ⁣introduces fluctuating FPS and noticeable screen tearing – a disruptive visual artifact.

The game ⁢offers a myriad of options for adjusting FOV,‌ camera settings,⁢ and other aspects. Cross-play functionality can only be deactivated on PlayStation 5, a decision that⁢ feels unbalanced. While the Xbox user base is smaller, ​offering a partial⁤ cross-play option – allowing PS5 and Xbox players to team up without facing PC opponents (and potential cheaters)⁤ – would have been preferable.

A positive note is the inclusion of cross-progression, allowing players to continue using the same account across mobile and PC, carrying ⁤over⁣ unlocked weapons, operators, and skins.

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